Well... I don't know if everything is decided or so, but I give my thoughts....
Usually more horrors, is always good.
Magical items, cursed items
Plot hook examples tied to Horrors
Herbs and poisons
Maybe some alternate rules (if some will be added)
Some notable persons, groups etc. in Barsaive
Try to avoid overly written how to GM, what are RPGs etc. It is well overly written in most games at nowadays and basically experienced GM pays extra from 30 pages (in worst case scenario) that they don't even read.
GM's Guide -- Anything you would like to see?
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Re: GM's Guide -- Anything you would like to see?
Josh Harrison --
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Re: GM's Guide -- Anything you would like to see?
Josh Harrison --
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Troubadour and Magic Theorist
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Re: GM's Guide -- Anything you would like to see?
Do we get more Information in the GM guide about: Iopus ? As far as i have read, they should be now the new main enemy after the theran threat isnt any longer the main theme in Barsaive?
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Re: GM's Guide -- Anything you would like to see?
Oh....forgot to mention. Traps.
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Re: GM's Guide -- Anything you would like to see?
What about traps?
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Re: GM's Guide -- Anything you would like to see?
Would be nice to see in GMs guide, or in future products. Both, magical and non-magical.
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Re: GM's Guide -- Anything you would like to see?
There are traps in the GM guide, with a few examples (as well as things that are mechanically very similar to traps, like cave ins and such).
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Re: GM's Guide -- Anything you would like to see?
Having a chart listing every creatures with informations like: where they live, number per encounter, legend award (for challange rating), nocturnal or diurnal...
This tool could be much useful for picking up random encounter on the fly according to environnement and the circle of the players.
This tool could be much useful for picking up random encounter on the fly according to environnement and the circle of the players.
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