Whoa, big change in the Shield mechanics there. Can you speak more towards that? Any interesting points from playtesting the difference?
I can see now that Sword+Shield vs 2H Weapon vs 2 1H Weapons question has to be revised.
I have to say my first feeling is that I like this. It flows much more into the active defense that I narrate (I've been studying shield work, and it's very active). Smothering an attack vector (bashing an opponent's hand, not just weapon, with the shield in a way that they can't swing the weapon towards any part of you) basically neutralizes an attack.
After studying this I was going to implement the Cover rules for anyone with shields anyway.... Checking my 3E Shield Deflection ratings that ranges from +1 to +4 (Cover is a "+2 partial" or, "+4 full" Defense bonus) and this lines up the Body Shield with Full Cover very nicely.
Very cool simplification!! (...and now I don't have to bother) Shields now count as cover @ their Shield (old Deflection) rating.
This also allows PD to scale along another axis besides Dexterity, which WOW has just opened up a large range of character stats configurations (which then makes the Initiative penalties actually work). Yah, liking this change.
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Thank You for the spread sheet!
Google docs has some nice new Filtering commands. (I made a copy & moved it to one of my folders to mess with) If you click on a cell in the first row, and click the new filter button (on the right, looks like a funnel), each cell that is a column Header turns into a filterable dropdown. Very handy to see the changes.
Very interesting stuff in here,
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I also like the summoning changes, and I think limiting the # of powers usable by the spirit is an interesting take. I can see that increasing the strategy element (3 over here with this power, 2 over there with that power, even tho they are all Strength 1 Wind spirits).
All in all a post worth waiting for.