Martial characters and damage enhancing talents

Discussion on the Earthdawn game line, errata, and feedback not related to playing or GMing.
Gkeckley
Posts: 99
Joined: Thu Feb 09, 2012 6:16 am
Location: Tampa, FL
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Re: Martial characters and damage enhancing talents

Postby Gkeckley » Wed Feb 19, 2014 5:53 pm

I am not as big a fan of disarm. It does not work against creature or Horrors (unless they use a weapon). Against someone using a two handed weapon you need a good success. Typically at circle 8 you will have the talent around step 16 plus karma. At the same level PDs are easily in the high teens to low 20s. Throw in a talent like acrobatic Strike, Anticipate Blow, Defense, options like defensive stance etc. and it is sometimes difficult to just get this talent to work. Not to mention if it works it is only scattered in feet. Awesome in a situational circumstance (on an airship, at the top of a cliff or mountain, swinging from the vines as you are attacking, when you both are hanging from a roof ledge I have seen all of these happen and they make for an awesome scene). Other times you have knocked it feet and the character spends a move action to move over to pick the weapon up. It does not slow them down that much.

Stormcrow
Posts: 71
Joined: Fri Nov 25, 2011 5:02 pm
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Re: Martial characters and damage enhancing talents

Postby Stormcrow » Wed Feb 19, 2014 8:07 pm



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