Canonical Earthdawn
Posted: Fri Jan 17, 2014 11:06 am
How closely do you adhere to the "canonical" details of Earthdawn's published setting material?
This question occurred to me when I was responding to another post about the Travar book and seems relevant since FASA is jumpstarting the ED timeline. I've been running a fairly intermittent game in Travar for several years. I chose Travar as my setting because I wanted to send the players somewhere they hadn't been before and I wanted to have the freedom to build the city up as a "home base" where they could become invested in a specific locality and undertake whatever quests they wanted. To that end, I used an old map of medieval Rome, divided it into districts, and wrote up some additional backstory about the city. It's not immensely detailed, but I've probably got fifteen to twenty pages outlining locations within the city and people that the characters can interact with (most of which have their own quests).
At the time, this was easy because there wasn't much out there on Travar. There's a short write-up on the city in the old Barsaive box set and some mention of it in the Serpent River sourcebook, but nothing on the level of what exists for Throal, Vivane, or Kratas (which hadn't been released at the time I started this game). Now, however, there's going to be a whole book on this location that will no doubt contradict a lot of what I've established in my Travar. Obviously, it would be easy to just ignore the new information or simply incorporate much of what I've already done into the "new/real" Travar, but that kind of ducks the question that I want to get at.
I tend to be very setting orthodox as a GM. I don't like contradicting setting material whenever I can help it because doing so creates a butterfly effect of consequences down the road. For example, I've always disliked Prince Neden. While the storyline that killed King Varulus was great, I hated losing the old dwarf and so I just ignored that story thread at first. Eventually, though, that small omission became an "elephant in the room" in every subsequent sourcebook I purchased. At some point, I had to give in to the published setting material.
Earthdawn has been spared from this problem somewhat because the timeline has been dormant for so long. The emergence of Redbrick meant that I could safely ignore all of LRG's Barsaive at War/Barsaive in Chaos changes as an alternate, non-canonical timeline, but the restarting of the timeline raises the issue once more.
For an example of how crazy this can get, take a look at Shadowrun. First edition is set in 2050, second in 2055, third in 2060, fourth in 2070, and fifth in 2075 (I may be off a bit on the 4th and 5th edition dates, but they're in that ballpark). A LOT has changed about that setting in twenty-five years of game time, which creates a ton of problems for GMs familiar with that entire breadth. Some of those changes I like, some I don't (ex: Horizon Group: Why? Why? Why?). Ideally, I could canvas that entire timespan and construct my "perfect" Shadowrun, but it would create a LOT of work because changing one thing causes problems elsewhere. At some point, it just becomes so much easier to give up and run the game as it currently exists because you don't have to worry about whether or not you'll be able to use new releases.
So, getting back to my question, how closely does everyone else here adhere to the "canonical" setting material as it appears in published products? Do you change things that you've used in your own game to reflect new material when it becomes available?
Or am I just the sort of person that REALLY overthinks things like this?
This question occurred to me when I was responding to another post about the Travar book and seems relevant since FASA is jumpstarting the ED timeline. I've been running a fairly intermittent game in Travar for several years. I chose Travar as my setting because I wanted to send the players somewhere they hadn't been before and I wanted to have the freedom to build the city up as a "home base" where they could become invested in a specific locality and undertake whatever quests they wanted. To that end, I used an old map of medieval Rome, divided it into districts, and wrote up some additional backstory about the city. It's not immensely detailed, but I've probably got fifteen to twenty pages outlining locations within the city and people that the characters can interact with (most of which have their own quests).
At the time, this was easy because there wasn't much out there on Travar. There's a short write-up on the city in the old Barsaive box set and some mention of it in the Serpent River sourcebook, but nothing on the level of what exists for Throal, Vivane, or Kratas (which hadn't been released at the time I started this game). Now, however, there's going to be a whole book on this location that will no doubt contradict a lot of what I've established in my Travar. Obviously, it would be easy to just ignore the new information or simply incorporate much of what I've already done into the "new/real" Travar, but that kind of ducks the question that I want to get at.
I tend to be very setting orthodox as a GM. I don't like contradicting setting material whenever I can help it because doing so creates a butterfly effect of consequences down the road. For example, I've always disliked Prince Neden. While the storyline that killed King Varulus was great, I hated losing the old dwarf and so I just ignored that story thread at first. Eventually, though, that small omission became an "elephant in the room" in every subsequent sourcebook I purchased. At some point, I had to give in to the published setting material.
Earthdawn has been spared from this problem somewhat because the timeline has been dormant for so long. The emergence of Redbrick meant that I could safely ignore all of LRG's Barsaive at War/Barsaive in Chaos changes as an alternate, non-canonical timeline, but the restarting of the timeline raises the issue once more.
For an example of how crazy this can get, take a look at Shadowrun. First edition is set in 2050, second in 2055, third in 2060, fourth in 2070, and fifth in 2075 (I may be off a bit on the 4th and 5th edition dates, but they're in that ballpark). A LOT has changed about that setting in twenty-five years of game time, which creates a ton of problems for GMs familiar with that entire breadth. Some of those changes I like, some I don't (ex: Horizon Group: Why? Why? Why?). Ideally, I could canvas that entire timespan and construct my "perfect" Shadowrun, but it would create a LOT of work because changing one thing causes problems elsewhere. At some point, it just becomes so much easier to give up and run the game as it currently exists because you don't have to worry about whether or not you'll be able to use new releases.
So, getting back to my question, how closely does everyone else here adhere to the "canonical" setting material as it appears in published products? Do you change things that you've used in your own game to reflect new material when it becomes available?
Or am I just the sort of person that REALLY overthinks things like this?