ED4 Preview #3

Discussion on the Earthdawn game line, errata, and feedback not related to playing or GMing.
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etherial
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Re: ED4 Preview #3

Postby etherial » Sun Jan 26, 2014 11:37 am


Danger
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Re: ED4 Preview #3

Postby Danger » Tue Jan 28, 2014 1:52 am


Darth Quiris
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Re: ED4 Preview #3

Postby Darth Quiris » Tue Jan 28, 2014 7:33 pm


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kosmit
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Re: ED4 Preview #3

Postby kosmit » Wed Jan 29, 2014 1:05 pm

Couldn't agree more with Darth Quiris.

Now the only thing you can do is to take down Mooks when they get a Wound or something. Also the monster powers are hard to follow:
a)no description in monster description - even short one.
b)most powers have different steps. I would go with the idea that most powers of one monster should have average step. Same for attack. There could be only one attack step for both claws and bites, same with damage but maybe they should unlock different options on Success Levels (bite and hold etc.).
Duvvelsheyss

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etherial
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Re: ED4 Preview #3

Postby etherial » Wed Jan 29, 2014 1:10 pm


Xastiin
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Re: ED4 Preview #3

Postby Xastiin » Tue Feb 11, 2014 5:22 pm

Not sure about this one, in play we invariably raised both durability & karma ritual to at least our circle, and usually higher, so I'm hoping there will be some way of increasing unconsiousness/death rating and karma pool above what you get for your circle.

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Re: ED4 Preview #3

Postby Telarus_KSC » Tue Feb 11, 2014 5:34 pm

Threadweaving has already been mentioned for that. We'll have to see what the actual mechanics say...


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