Barsaive at War question
Posted: Tue Dec 17, 2013 1:12 am
This might be a dumb question, but considering that the upcoming 4th edition might be looking at this topic again, I think it's worth asking why a substantial number of ED players hated Barsaive at War.
I mean, I know why I don't like it (the obliteration of Vivane, which was BY FAR the best city in the whole damned campaign setting; the laborious metaplot with the girl that the dragons were after; the almost complete removal of the Therans from Barsaive; the inexplicable appearance and heroic death of Vestrivion, the Despoiler of the Land), but I'm curious about why other people didn't like it.
If I had to choose one thing, it would have to be the transformation of Vivane into "Parlainth West". I've railed about this elsewhere to the point that I probably sound like a broken record, but I really thought that this was the single dumbest decision in the history of Earthdawn. The city of Vivane was really important from a setting perspective because it was the only glimpse of Theran society that most players were ever going to get. Vivane connected Barsaive to the rest of the Theran Empire and served as a constant reminder of the danger lurking beyond Barsaive's border.
I get that there's a whole subtext about the unintended consequences of war and magic (the use of the Horror Cloud, the callousness of the great dragons, etc), but this is an rpg setting, not a novel. Most players aren't looking for adventure modules that offer sweeping, moralistic lessons on the nature of war and power; they just want a world filled with interesting places to explore and unique characters to meet so they can create their own stories to explore those issues. Vivane was different from every city in Barsaive because it was culturally unique. Turning it into a blasted out ruin simply made it redundant. We already had a ruined, zombie and horror infested city in Parlainth. Vivane provided a thematic contrast to Parlainth, offering players a view of Theran power at its height, not the broken ruins of what it once was. (By the way, it's still not clear to me whether or not the writers were trying to make a heavy handed point about genocide or whether they just thought it would be cool to have a zombie city with Horror-influenced weather conditions)
Destroying Vivane essentially cast Barsaive even further into the periphery of the Theran Empire. Visiting Vivane was awesome because it was like venturing into the belly of the beast. It gave you a glimpse of what could happen to all of Barsaive should the Therans wind up reconquering it (both in bad ways and good). The presence of a Theran city on Barsaive's border made it reasonable for some Barsaivians to sympathize with the Therans and maintain trade/political relations with them. It created a tension in western Barsaive that was different from areas closer to Throal, the Blood Wood, and the tskrang trade houses. Vivane was a constant source of fear and uncertainty because everyone knew that any Theran assault on Barsaive would likely originate from there.
Would I feel differently if there had never been a Vivane box set? Maybe, but that's only because I wouldn't have had a fully realized vision of what Vivane was actually like. If I only had the few paragraphs in the Barsaive box set to go on, then maybe I wouldn't have understood the thematic significance of the city in the first place. I'm pretty sure I still would have been upset about it, just not as passionately upset.
And before anyone brings this up, yes, I understand that I can ignore the destruction of Vivane in "my" campaign. This isn't just about me, though. It's about a change that fundamentally altered something that I thought was great about Earthdawn that new players will never get to experience. In my opinion, Theran Vivane simply brought a lot more to the table than zombie Vivane.
Anyway, that was my biggest gripe about Barsaive at War. Anybody else have thoughts to share? Considering that 4th edition is treading upon the same ground, it might be good for us to get these thoughts out in the open now.
I mean, I know why I don't like it (the obliteration of Vivane, which was BY FAR the best city in the whole damned campaign setting; the laborious metaplot with the girl that the dragons were after; the almost complete removal of the Therans from Barsaive; the inexplicable appearance and heroic death of Vestrivion, the Despoiler of the Land), but I'm curious about why other people didn't like it.
If I had to choose one thing, it would have to be the transformation of Vivane into "Parlainth West". I've railed about this elsewhere to the point that I probably sound like a broken record, but I really thought that this was the single dumbest decision in the history of Earthdawn. The city of Vivane was really important from a setting perspective because it was the only glimpse of Theran society that most players were ever going to get. Vivane connected Barsaive to the rest of the Theran Empire and served as a constant reminder of the danger lurking beyond Barsaive's border.
I get that there's a whole subtext about the unintended consequences of war and magic (the use of the Horror Cloud, the callousness of the great dragons, etc), but this is an rpg setting, not a novel. Most players aren't looking for adventure modules that offer sweeping, moralistic lessons on the nature of war and power; they just want a world filled with interesting places to explore and unique characters to meet so they can create their own stories to explore those issues. Vivane was different from every city in Barsaive because it was culturally unique. Turning it into a blasted out ruin simply made it redundant. We already had a ruined, zombie and horror infested city in Parlainth. Vivane provided a thematic contrast to Parlainth, offering players a view of Theran power at its height, not the broken ruins of what it once was. (By the way, it's still not clear to me whether or not the writers were trying to make a heavy handed point about genocide or whether they just thought it would be cool to have a zombie city with Horror-influenced weather conditions)
Destroying Vivane essentially cast Barsaive even further into the periphery of the Theran Empire. Visiting Vivane was awesome because it was like venturing into the belly of the beast. It gave you a glimpse of what could happen to all of Barsaive should the Therans wind up reconquering it (both in bad ways and good). The presence of a Theran city on Barsaive's border made it reasonable for some Barsaivians to sympathize with the Therans and maintain trade/political relations with them. It created a tension in western Barsaive that was different from areas closer to Throal, the Blood Wood, and the tskrang trade houses. Vivane was a constant source of fear and uncertainty because everyone knew that any Theran assault on Barsaive would likely originate from there.
Would I feel differently if there had never been a Vivane box set? Maybe, but that's only because I wouldn't have had a fully realized vision of what Vivane was actually like. If I only had the few paragraphs in the Barsaive box set to go on, then maybe I wouldn't have understood the thematic significance of the city in the first place. I'm pretty sure I still would have been upset about it, just not as passionately upset.
And before anyone brings this up, yes, I understand that I can ignore the destruction of Vivane in "my" campaign. This isn't just about me, though. It's about a change that fundamentally altered something that I thought was great about Earthdawn that new players will never get to experience. In my opinion, Theran Vivane simply brought a lot more to the table than zombie Vivane.
Anyway, that was my biggest gripe about Barsaive at War. Anybody else have thoughts to share? Considering that 4th edition is treading upon the same ground, it might be good for us to get these thoughts out in the open now.