Postby N-Pendzialek » Wed Jan 30, 2013 5:36 pm
Yeah, we still play 1st Edition and kinda got used to roll penalties for poor success in combat.
The lower the test result on an attacktest, the higher gets the dicestep to roll on the poor-attack-test-table.
Punishments go from 1 to 20 and get worse with raising numbers.
The step that gets rolled is the difference between the defense rating of the target and the result of the attacktest.
For example a melee weapons test against a Physical Defense of 16, result of the attacktest is a 5 and a poor attack. Means the GM rolls a step 11 to determine what happens to the attacker. From a lower number like 1 to 3 the attack misses, nothing happens. 4 to 6 means the player is hurried for the next round and gets a penalty of -2 to all action tests. High numbers like 15 to 17 lead to losing grip of the weapon the character is holding. 18 to 20 give the opponent an opening for a free attack made directly against the character.
I would love to take a look at those tables you made, sending you my email per pm
Thx