New Talent for Enchanters

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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ukhata
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New Talent for Enchanters

Postby ukhata » Fri Jan 25, 2013 5:04 pm

Hey all.

I had a player of mine ask after the Enchanter specialization of spell casters.
Since there weren't any specifics on them I decided to make my own talent for this.
This talent is supposed to be added on circle 1 as a discipline talent and learn able only by spell caster disciplines, thus not by versatility.

can you guys help me fine tune it so its not too powerful, but powerful enough?
since it will be a core talent.


Improvise Thread Item.

Step:Rank+perception Action: Extended
Karma: yes Strain: 0

The adept binds one of the spells he known to a non magical item which anyone atuned to it can use.
The adept spends 1 Karma, which may not be added to the test, and makes a Improvise Thread Item test
against the reatunement difficulty of the spell. if it is successfull the adept spends all costs
associated with casting the spell and may also include his willforce at the cost of 1 strain.
This enchantment stays on the item for Improvise Thread Item rank X 4 hours.
Anyone can then weave a thread to the Newly enchanted item at the cost of 100 LP and cast the spell
as if he himself had cast it(spellcasting if he has it, perception otherwise)
unless it is cast on himself then it automaticly succeeds and is a simple action.
The person casting from the Item also pays all the casting costs unless the recepient needs to pay it.
If Willforce was include the person casting from the item also needs to pay the strain as well.
The Adept creating the item can atune to it for 10 LP and can use a rank in Improvise Thread Item
instead of one of his normal Thread slots.
The only spells that can be imbued like this is a spell that has its duration counted in minutes,
rounds of instant.

example:

Shield mist:

Bert has Perception step 6 and Improvise thread item rank 5 making for a step 11
He wants to imbue shield mist in a cloak.
He pays 1 Karma and rolls his step 11 and spends another karma to add to the roll.
he needs to roll 13 for it to succeed, 13 being shield mist's reatunedment difficulty.
he rolls a total of 15 thanks to his karma and spends 1 strain to add his newly
learned Willforce of rank 3 to the spell.
The spell is now bound in the cloak for 5 X 4 hours, after that the spell fades.
He hands the cloak to his buddy Steve.
Steve is a Warrior and weaves a thread to the cloak paying 100 LP.
now combat is about to start and Steve activates his cloak.
Steve pays the 1 strain to gain the willforce to the step giving his shieldmist an effect step of
will+6+3 which in Steve's case adds up to Will 5 +6 +3 = 14 for a total of Improvised Thread Item +3 rounds
which is 8 rounds.

Had steve wanted to cast the spell on another buddy of his then he had to spend a standard action
and roll his own perception against his buddies spell defense and spend a strain if he wanted
to add the willforce rank of Bert.

Thanks all

ukhata
Posts: 63
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Re: New Talent for Enchanters

Postby ukhata » Sun Jan 27, 2013 7:24 am

noone can help me refine this? :(

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Mataxes
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Re: New Talent for Enchanters

Postby Mataxes » Sun Jan 27, 2013 11:10 am

I'm not sure what there is to refine... this looks like it basically turns an item into a limited duration, fixed-type spell matrix that could be used by another person, provided they are willing to spend legend points. I'm also not sure what you're talking about with an "Enchanter" specialization, unless this is something you're coming up with on your own.

I'm not really sure what you're trying to accomplish, but the two main problems I see are:

1) Using a legend point cost on something temporary, given that I can't think of any other example of that in the rules offhand.

2) Having this available as a talent at first circle (Initiate/Novice level? really?). Anything else involving enchanting is generally done through knacks, not talents, and requires some experience and knowledge on the part of the one working the enchantment.
Josh Harrison --
Troubadour and Magic Theorist
Line Developer: Earthdawn

Muthare
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Re: New Talent for Enchanters

Postby Muthare » Mon Jan 28, 2013 9:13 am

I think you cant rly create "temporary thread item" because its against the magic principles , thread items by nature are permanent.

Faelan
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Re: New Talent for Enchanters

Postby Faelan » Sat Feb 09, 2013 6:23 pm

Also generally speaking speicalists are simply tweaked off the baseline, you might get a defense early or late or in different proportions, and an existing talent might be switched out with others. I have never seen a new talent for a specialist, furthermore this one just stinks of munckinry becaus eit essentially presents a method for different casters to have each others spells at first circle. So esentially a party of spellcasters could run around casting spells from multiple discplines at next to no cost. Or you have created a magical hand grenade. Sorry I just see all sort of ways to abuse this. An Enchanter is not meant to enchant things at 1st circle. He is just learning the basics of being an Elementalist much less understanding anything about creating things of lasting power.

Slimcreeper
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Re: New Talent for Enchanters

Postby Slimcreeper » Sun Feb 24, 2013 9:47 am

I would be hesitant to include this as well. However, in the interest of providing meaningful feedback: Perhaps the LP cost could scale with the spell's circle?

ukhata
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Re: New Talent for Enchanters

Postby ukhata » Mon Feb 25, 2013 11:06 am

i want to thank everyone for the feedback. we have collectively decided to not use it. but it was also mostly a flight of my mind.
i was just wondering if something like this could be included.
many thanks everyone

Ukhata

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Re: New Talent for Enchanters

Postby Telarus_KSC » Sat Mar 02, 2013 11:06 pm

There's also been some talk of "spell-scroll" -like items (consumables) over on the Earthdawn Compedium, might be worth checking out:
http://www.earthdawncompendium.com/foru ... =18&p=3871


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