Player Disciplines
Posted: Sun Jan 06, 2013 4:02 pm
Just curious what other people did in terms of restricting Disciplines?
I've run and played ED (only 1st Edition, admittedly) since it was first published, but have always found many of the Disciplines (both the racial ones and some of the core 15) to be a little "unusual". I never got the feeling that (for example) a Weaponsmith was REALLY an adventurer, but instead someone who became famous for the legendary quality or magic of what they created.
I was recently reading a blog post on Panda Gaming about the Liberator, and it got me to thinking - wouldn't these make more sense as a "prestige class", like from D&D 3/3.5, where it's a sort of perpendicular choice to your actual Discipline? Or even just a secondary Discpline that you're permitted to add-on to your primary one?
Anyone out there tried anything like this? Any pitfalls?
I've run and played ED (only 1st Edition, admittedly) since it was first published, but have always found many of the Disciplines (both the racial ones and some of the core 15) to be a little "unusual". I never got the feeling that (for example) a Weaponsmith was REALLY an adventurer, but instead someone who became famous for the legendary quality or magic of what they created.
I was recently reading a blog post on Panda Gaming about the Liberator, and it got me to thinking - wouldn't these make more sense as a "prestige class", like from D&D 3/3.5, where it's a sort of perpendicular choice to your actual Discipline? Or even just a secondary Discpline that you're permitted to add-on to your primary one?
Anyone out there tried anything like this? Any pitfalls?