a new bunch of questions

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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earcaraxe
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a new bunch of questions

Postby earcaraxe » Tue Dec 13, 2011 8:46 am

1) what kind of creatures can be seen whith lifesight? horrors?
2) how long the horror power "terror" last (barring successful wilpower test? Does it break if the horror takes an action agaisnt the character?
3) how does fear effect relate to each other? can someone who was the victom of a death's head and just shrugged the effect be affec ted again by the same death's head? by a new death's head by the same magician? another magician's DH? Frighten? Fog of fear? Terror?
4) How long the horror power corrupt karma last? the battle? day? forever?
5) If a trap is triggered an initiative test is made by the character to avoid it. Since it is lowered by the armor's initiative penalty, when someone learns the Trap Initiative skill/talent he suddenly ignores the armor init penalties, since trap initiative's description says a simple rank+dex. right?
6) lets suppose the party finds a thorn spear. to weave the first rank, they got to know the spears name. What do they have to know: that it is a thorn spear (quite obvious), or has every spear some kind of name, like "my little toy" or "Jeffrey"?
7) do poision from two different shadowmants stack? how? duration only, or effect too? if latter, two stings mean very serious problem...

arma
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Re: a new bunch of questions

Postby arma » Tue Dec 13, 2011 1:52 pm

1) all of them; e.g. things that have Health Ratings
2) There is no Duration, really, except if the Horror goes unconscious (this applies to Talents as well, btw). You may rule that it stops if the Horror goes away, but that's up to you. Note you can dispel these things, too.
3) Yes, all of these. (also see 7.)
4) As with Terror. All these powers really assume you either defeat the Horror or die. Defeat can just be making the Horror flee, or cleverly getting away, it doesn't matter how.
5) Yes*.
6) The individual name. Goes for all items that exist more than just one time.
7) Multiple effects that have a Duration don't usually stack, you take the "best" (for the character, in case of poison, that means worst). Same goes for talents and spells. If I cast combat Fury on you, and it lasts 6 rounds, and I cast it again 3 rounds later, it does not go 9 rounds. instead, the new Duration replaces the old one, and it lasts 6 rounds again. If I use a fear ability on you, which requires you to roll a 12 or cower in fear, and then cast the same ability again with a better roll and you now need a 17, the 17 replaces the 12. You don't make tests individually: a 12 dosn't get you anything now, but a 17 gets rid of everything.


* As a sidenote: There's two kinds of ways for "use X instead of Y" can go. In case of something like Trap Initiative, it just says "make the Trap initiative Test against the trap, and then it is just the plain test, it isn't actually an Initiative Test, it's more like "you use something else" situation. Another example is Air Dance, which says to put the Air Dance step in place of DEX for rolling Initiative, and this is like "you determine the step differently" but it's still an Initiative Test, and all the rules for Initiative Tests apply.
We call these "replacement effects" and there's a rule in the talents chapter about them.
(Now, this doesn't mean you can use Air Dance for avoiding traps, just picked it because it's both about armor. There's plenty other examples, most of them about Damage Tests.)
Best kaer anywhere.

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sirserafin
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Re: a new bunch of questions

Postby sirserafin » Tue Dec 13, 2011 2:40 pm


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Re: a new bunch of questions

Postby arma » Tue Dec 13, 2011 3:03 pm

Best kaer anywhere.

earcaraxe
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Re: a new bunch of questions

Postby earcaraxe » Tue Dec 13, 2011 3:08 pm

thanks for the many answers arma!

1) what is a "health rating"? do spirits require either lifesight or deathsight?
2) do the fear effects break from injury/hostile actions?

earcaraxe
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Re: a new bunch of questions

Postby earcaraxe » Tue Dec 13, 2011 3:17 pm

it seems to me, that heavy, clumsy armors dont hinder characters too much then (save swimming). A full plate armor doesnt make any difference in running, trap-avoiding (suppose the character has at least 1 rank in trap init), silent walking, jumping, etc.

i have found two disadvantages so far (of high init penalty):
-init rating must be at least 1, so not every character can wear a full plate
-he will act last in most combat rounds.

any other?

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Re: a new bunch of questions

Postby arma » Tue Dec 13, 2011 3:28 pm

Best kaer anywhere.


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