Distributing goodies
Posted: Sat Aug 18, 2012 8:01 pm
Hey all,
So, I'm running my first Earthdawn campaign. Some may remember me from years ago trying to set one up, but it never panned out in my real life group. Well, finally, it did . . .
. . . and I'm running around like a headless chicken. I'm trying to learn the system, the world, the feel of the game, everything while still trying to put out an aura of confidence and knowledge to my players. New system aren't easy to learn. XD
Anyways, onto the point of this post:
I understand that Earthdawn is *not* D&D, that there is absolutely no "guideline" to distributing loot. I am aware that some GM's keep their players ass broke while others give them bountiful piles of gold. It all depends on the setting.
However, as said above, this is my first time GM'ing for Earthdawn. I was just curious if anyone has some rules of thumb they would like to share about "loot" in terms of wealth and so on. I understand they will / should only get magic items starting when the first player hits Circle 4. But even then, how often and how much? Or -- How much should I leave up to them as Earthdawn is a very "player run" RPG versus all the others.
My next question is kind of along the lines of this -- I have an Air Sailor in the group. I'd like to give him an air ship as soon as possible. To make things awesome, I want to give them the actual Earthdawn itself. Make an epic adventure where they search for it, find it, repair it, and get it working again all the while while learning about the fate of the crew and what the Earthdawn is itself. I think that would be fun, and it would tie in yet another reason why the game they're playing is called Earthdawn.
But . . . when should this occur? When should an Air Sailor (In guideline terms, of course) receive an Airship to command?
Thanks.
Also . . . sorry that I will be bombarding this board with questions over the next few weeks.
Like . . . where the hell can I find the Greenheart River in the book? I've searched through both books. Nothing.
Also, which forest / jungle is Landis located in? It doesn't give a name.
So, I'm running my first Earthdawn campaign. Some may remember me from years ago trying to set one up, but it never panned out in my real life group. Well, finally, it did . . .
. . . and I'm running around like a headless chicken. I'm trying to learn the system, the world, the feel of the game, everything while still trying to put out an aura of confidence and knowledge to my players. New system aren't easy to learn. XD
Anyways, onto the point of this post:
I understand that Earthdawn is *not* D&D, that there is absolutely no "guideline" to distributing loot. I am aware that some GM's keep their players ass broke while others give them bountiful piles of gold. It all depends on the setting.
However, as said above, this is my first time GM'ing for Earthdawn. I was just curious if anyone has some rules of thumb they would like to share about "loot" in terms of wealth and so on. I understand they will / should only get magic items starting when the first player hits Circle 4. But even then, how often and how much? Or -- How much should I leave up to them as Earthdawn is a very "player run" RPG versus all the others.
My next question is kind of along the lines of this -- I have an Air Sailor in the group. I'd like to give him an air ship as soon as possible. To make things awesome, I want to give them the actual Earthdawn itself. Make an epic adventure where they search for it, find it, repair it, and get it working again all the while while learning about the fate of the crew and what the Earthdawn is itself. I think that would be fun, and it would tie in yet another reason why the game they're playing is called Earthdawn.
But . . . when should this occur? When should an Air Sailor (In guideline terms, of course) receive an Airship to command?
Thanks.
Also . . . sorry that I will be bombarding this board with questions over the next few weeks.
Like . . . where the hell can I find the Greenheart River in the book? I've searched through both books. Nothing.
Also, which forest / jungle is Landis located in? It doesn't give a name.