Dust Devil Spell - need a lot of clarifications
Posted: Wed Aug 15, 2012 8:10 pm
Dust Devil (page 165 player guide)
Threads: 2 Weaving: 9 / 13
Casting: TSD
Range: Self (so the target of the spell is the caster himself ?)
Duration: Rank + 5 rounds
Area of Effect: 32-yard (16-hex) radius sphere from center (what is the center ? the caster position ? and if he moves ? the radius is staying fixed in the same spot where he was when he casted it or it moves ? or is the highest spell defense target in the area that is the center of the spell ? Or whatever ?)
Effect: Causes a Harried penalty to targets’ Action Tests requiring sight, hearing, or smell
> first question. This implies any combat action taken by "living" targets, right ?
>and for undeads ? like cadavermen ? strawmen ? are they affected by the "living" senses ?
This spell conjures a whirling dust storm, blurring and irritating those caught in it.
The magician throws a handful of dust into the air, then makes a Spellcasting Test against the highest Spell Defense among the target group.
> what is the target group ? the dust billows from the caster, and go "outward" in a sphere. So i must presume the center of this sphere is the caster himself
> or not ?
If successful, a dust storm billows outward from the magician, enveloping a 32-yard (16-hex) radius sphere. Those within the dust storm, except
for the magician, become Harried for all Action Tests requiring sight, hearing, or smell, including Knockdown Tests.
The magician may affect up to Spellcasting Rank targets
> So the caster decides who is caught from the adverse effects of the dust devil, picking the targets (up to his spellcasting rank) ?
> the highest spelldefense is affected by line of sight ? presume i have the wizard and 4 friends fighting against 5 opponents
> the wizard friends + the opponents are engaged in melee 5 vs 4. the wizard is back; if he wants target the 5 opponents, he has to pick the highest spell def
> among them, adding + 1 for each intervening close combat friend as for rules in PC at page 232 (casting into melee) "The number of characters or
> creatures standing between the attacker and his designated target is added to the target’s Spell Defense. The attacker makes his Spellcasting Test against
> the target’s modified Spell Defense. If the test succeeds, the spell hits the target and takes effect. Otherwise, it fails".
> but the range is SELF, in this way the center will be the selected target..
>i find the wording of this spell very confusing...
Threads: 2 Weaving: 9 / 13
Casting: TSD
Range: Self (so the target of the spell is the caster himself ?)
Duration: Rank + 5 rounds
Area of Effect: 32-yard (16-hex) radius sphere from center (what is the center ? the caster position ? and if he moves ? the radius is staying fixed in the same spot where he was when he casted it or it moves ? or is the highest spell defense target in the area that is the center of the spell ? Or whatever ?)
Effect: Causes a Harried penalty to targets’ Action Tests requiring sight, hearing, or smell
> first question. This implies any combat action taken by "living" targets, right ?
>and for undeads ? like cadavermen ? strawmen ? are they affected by the "living" senses ?
This spell conjures a whirling dust storm, blurring and irritating those caught in it.
The magician throws a handful of dust into the air, then makes a Spellcasting Test against the highest Spell Defense among the target group.
> what is the target group ? the dust billows from the caster, and go "outward" in a sphere. So i must presume the center of this sphere is the caster himself
> or not ?
If successful, a dust storm billows outward from the magician, enveloping a 32-yard (16-hex) radius sphere. Those within the dust storm, except
for the magician, become Harried for all Action Tests requiring sight, hearing, or smell, including Knockdown Tests.
The magician may affect up to Spellcasting Rank targets
> So the caster decides who is caught from the adverse effects of the dust devil, picking the targets (up to his spellcasting rank) ?
> the highest spelldefense is affected by line of sight ? presume i have the wizard and 4 friends fighting against 5 opponents
> the wizard friends + the opponents are engaged in melee 5 vs 4. the wizard is back; if he wants target the 5 opponents, he has to pick the highest spell def
> among them, adding + 1 for each intervening close combat friend as for rules in PC at page 232 (casting into melee) "The number of characters or
> creatures standing between the attacker and his designated target is added to the target’s Spell Defense. The attacker makes his Spellcasting Test against
> the target’s modified Spell Defense. If the test succeeds, the spell hits the target and takes effect. Otherwise, it fails".
> but the range is SELF, in this way the center will be the selected target..
>i find the wording of this spell very confusing...