Best adventure

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
evilgaz
Posts: 26
Joined: Tue Mar 27, 2012 8:38 am
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Re: Best adventure

Postby evilgaz » Mon Aug 13, 2012 8:09 am

Howdy

For a start project, I'd take a look at some of the 'Earthdawn Adventure Compendium' or collected Shards products.

Infected is an ace adventure and probably my favourite of the original stand-alone ones.

Serpent River is one of my top ten RPG products EVAR. Every paragraph has got a gaemable idea in it and it tells you a lot about Barsaive. It'll involve yoy doing your own work, rather than providing adventures, but if you want a good book that gives your lots of ideas and inspiration with an Earthdawn angle - I can't recommend it enough.

Personally I'd avoid the ED2 stuff to be honest and go either "classic" or try out 3rd Ed.

You may not be aware, but there's also some rather good books coming out as a Savaged (and Pathfinder too) version(s), in case that floats your boat.

There's lots of good stuff out there, grab Serpent RIver and some adventures and you'll have a blast.

Cheers

Gaz

LADRILLON
Posts: 57
Joined: Tue Jul 31, 2012 2:35 am
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Re: Best adventure

Postby LADRILLON » Tue Aug 14, 2012 11:40 am

Last edited by LADRILLON on Mon Aug 20, 2012 9:17 pm, edited 1 time in total.

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willow
Posts: 18
Joined: Thu Dec 08, 2011 2:52 pm
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Re: Best adventure

Postby willow » Sun Aug 19, 2012 5:46 am

Must have:
i say different option.
Dig the internet and/or amazon/ebay/nobleknight/etc for the old Earthdawn Journal's Issues. They have lot of adventure, and 99% much better than the official modules..

the blades and some other official module is ok, but most is just bad.
imho the adventure SEEDs much better, like prelude..

avoid:
mist of betrayal (i begun the ed with it. first circle character blood wood, horror, et cetera, thanks, not)

the others can be use with LOT of work and rewrite :)


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