being a non-adept

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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werefrog
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Re: being a non-adept

Postby werefrog » Wed Dec 07, 2011 6:54 pm

An adept has a far stronger pattern.

It would be the difference between a 40 watt incandescent bulb and a halogen lamp. However, you would have to analyze the pattern to see the color (determine the discipline)
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Re: being a non-adept

Postby Crusader » Thu Dec 08, 2011 6:11 am

For added spice you can make him an adept of a mad passion, like Vestrial or Raggok.

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Re: being a non-adept

Postby earcaraxe » Thu Dec 08, 2011 6:39 am

u mean a questor? excellent idea!

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Re: being a non-adept

Postby Crusader » Thu Dec 08, 2011 6:45 am

Err yes, meh!

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Re: being a non-adept

Postby Drucifer » Thu Dec 08, 2011 4:29 pm

Mundanes in a world with adepts must be very ingenuitive to get around their own limitations.

It is quite possible that the individual is a gifted thinker or artist but not capable of doing the necessary deeds required of adept-hood. Think of a serial killer, they are generally have above average intelligence and very cunning and yet they are serial killers. They out think police everyday.
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Re: being a non-adept

Postby Crusader » Fri Dec 09, 2011 9:08 am

Indeed. And of course, they don't play fair. A mundane with any sort of intelligence will never face adepts in direct combat. An assassin will strike and disappear, never giving the enemy the chance to respond.

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Re: being a non-adept

Postby earcaraxe » Mon Jan 02, 2012 11:18 am

i just realized I dont know why a non-adept with enough funds wouldnt wear MULTIPLE absorb blow charms, practicaly pumping up his "HP" in a direct combat. assuming he has more than one, and turns both on, will his charms cooperate and absorb the first 24 damage, or not?

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Re: being a non-adept

Postby galafrone » Mon Jan 02, 2012 11:24 am

imho:
if the use of the blood charms in a campaign is widespread, the depatterning rule should be enforced and not be only an optional rule.
the culture in barsaive depict the use of blood magic as generally "a bad thing".
so if you dont want to use the depatterning rule, a non adept who bombs himself with blood charm will become shunned feared ostracized etc.etc, because it's apparent that the person isnt a sane of mind or is just serving a mad passion or whatever, but he is basically doing an evil thing on himself to be able to do more evil to the rest of the population

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Re: being a non-adept

Postby earcaraxe » Mon Jan 02, 2012 12:33 pm

thanks for these informative viewpoint!

however in this case: absorb blow charm's DR is 0.

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Re: being a non-adept

Postby galafrone » Mon Jan 02, 2012 12:46 pm

i made the same objection and the answer was (arma quoted here)
since you have to ROLL for depatterning, even if it's a 0 base value, if you roll a 1 (or combinations of 1) is a fumble and so you get depatterned.
so the 0 doesnt block the depatterning process, is just slightly less probable.

i wrote fumble, but it's called "rule of 1", pag. 15 player handbook.
(if all the dices rolled for an action test are 1, the action is failed even if the difficulty is ..)


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