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Difficulty number 1
Posted: Tue May 01, 2012 5:45 am
by galafrone
It doesnt exist on the table and we discussed this last night in our game.
why it doesnt exist ?
for example if i have phisical defense 3, and i am harried, i am going to a phidef of 1 ?
or it cant exist nothing under 2 ?
and if it could exists, wich will be the progression ?
the same as for 2 ?
the result levels are generated with the values obtained from the corrisponding step number (so 1 is generated from a 1d6-3), so they should be different
but anyway, any answer is appreciated

Re: Difficulty number 1
Posted: Tue May 01, 2012 7:04 am
by Flagg
Probably because a 1 can only be rolled on steps lower than 8, and even in those cases, it's a botch.
Re: Difficulty number 1
Posted: Tue May 01, 2012 7:39 am
by galafrone
the problem is that i know that a 1 result means always a failure, but is a complete different thing.
it's stated that if you have to roll a step 1, 2 or 3, that is a d6 with penalties, you will minumum a 1.
but if you roll a step 3 with a result of 2, you have a 1 result but isnt a pathetic failure
so if the diff number is a 1, you can still "connect" with an average result
the problem is
1) does the 1 exist as difficulty number ?
in my 2 years of game experience i noticed it can happens many time you reduce the target to a status of 1 phisical defense (for example a very dumb phi def 7, with overhelmend penalty and fallen to the ground can have his def reduced by -6 if i am not wrong; or an all out attacker (-3 phi def) that falls to the ground (-3), total -6)
if i attack with melee step 10, what i need to produce to get a good or better result ?
Re: Difficulty number 1
Posted: Tue May 01, 2012 9:11 am
by arma
There's a DN1, but the math for it is wonky because of the rule of ones and how the odds are determined.
Re: Difficulty number 1
Posted: Tue May 01, 2012 9:31 am
by galafrone
yeah, but any chance to have a statement for that ?
or i can "invent" one as house rule ?
(thanks arma)
Re: Difficulty number 1
Posted: Tue May 01, 2012 10:34 am
by arma
I don't think we even included it in the calculations.
I imagine if you just shift the DN2 entry by one column, or use something similar, it'll be okay.
(By comparison, DN1 hasn't ever come up for me. Though there's always been a semi-official "minimum defense is 2" rule around [even when the table started at DN3 in ED1, which was weird] and spells work based off of a minimum DN2 to determine Result Levels.
Re: Difficulty number 1
Posted: Tue May 01, 2012 6:30 pm
by Flagg
I'd argue that anything with a DN of 1 is probably so easy it doesn't warrant a roll.
Re: Difficulty number 1
Posted: Thu May 03, 2012 1:11 pm
by arma
Still matters for Result Levels.
Auto-succeeding on your Taunt doesn't mean anything, except if you say that someone reduced to 1 automatically suffers the worst effects (e.g. Extraordinary Result).
Re: Difficulty number 1
Posted: Fri May 04, 2012 7:12 am
by galafrone
exactly my problem arma (that's why i asked it)
we have decided to shift by 1 number the columns (probably not the exact way to do it statistically wise, but working)