Rules Question: Versatility

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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wbush3
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Rules Question: Versatility

Postby wbush3 » Mon Apr 30, 2012 12:22 pm

This one has come up in my game, and (despite my ruling) still causes controversy;

Durability is a Talent Option. Is there any rule saying that a human cannot use Versatility to learn Durability from a different Discipline?
(After going through the rules again and again, I determined that there is no rule against it. Please let me know if I missed something.)

Thank you.
"Heroes are inherently stupid, thus legends are born." Doctor Doom

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Re: Rules Question: Versatility

Postby arma » Mon Apr 30, 2012 1:46 pm

You can, but the bonuses always come from your own first Discipline. So, your human Wizard can learn Durability from a Warrior via Versatility, but he'll still only get 4/3.
Essentially, Versatility gives you extra Talent Options to choose, they're just not called that, because you can choose all talents except your own Discipline Talents..
Note you can also learn matrices.
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wbush3
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Re: Rules Question: Versatility

Postby wbush3 » Mon Apr 30, 2012 3:22 pm

The question is, If a human Wizard hits Trains up to Second Circle, but does not take Durability as his Talent Option, but then Learns Durability from a Warrior via Versatility, does he gain the Warrior Durability (9/7)? If not, and instead gains the Wizard Durability (4/3), then I would only ask that this be clarified in a later errata, or new edition under the Talent description for Durability or Versatility.
"Heroes are inherently stupid, thus legends are born." Doctor Doom

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EDChronicler
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Re: Rules Question: Versatility

Postby EDChronicler » Mon Apr 30, 2012 6:29 pm


wbush3
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Re: Rules Question: Versatility

Postby wbush3 » Mon Apr 30, 2012 6:57 pm

OK! That makes a difference. Thank you.
"Heroes are inherently stupid, thus legends are born." Doctor Doom


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