Making Adventures
Posted: Tue Feb 28, 2012 4:24 pm
So in starting to gear up to get a campaign going I picked up a bunch of the published adventures. Lately this has led me to wonder if there was any generaly lay out for making one's own that other people had settled upon.
Is there a 'layout' of sorts that any of you use for setting up your adventures?
Do you use any sort of template?
Lose notes and a few importat stat blocks?
I am used to a bit more realastate to run a more free form game with Exalted but can't help but read through Earthdawn and have it feel a bit more 'traditional' as it were with dungeons, quests, traps, and boss monsters at the end then we come back for our bounty.
Any comments and/or advice is always apreciated.
Is there a 'layout' of sorts that any of you use for setting up your adventures?
Do you use any sort of template?
Lose notes and a few importat stat blocks?
I am used to a bit more realastate to run a more free form game with Exalted but can't help but read through Earthdawn and have it feel a bit more 'traditional' as it were with dungeons, quests, traps, and boss monsters at the end then we come back for our bounty.
Any comments and/or advice is always apreciated.