Spell Balance
Posted: Tue Feb 07, 2012 7:38 pm
First off I happen to favor the Elementalist above all other magicians so these statements will be coming from that frame of mind, since I'm most familiar with their spell list, even though I'm sure many of the same questions could be asked for all of the magician disciplines. I have been going through the spell lists for an Elementalist and have noticed some seemingly serious balance issues and am just wondering if I am alone in this opinion or if I'm just missing something. Don't get me wrong I love this game and even though I know I will not be able to artfully express my opinion with out sounding like I am complaining let me state here and now that I am not. I am sincerely trying to get other people's opinions to see if it is just me.
First let's start Earth Darts the "bread and Butter" 1st circle Elementalist spell. When you compare this spell to Lightning Bolt, a 3rd circle Elementalist spell I am left wondering why Lightning Bolt is such a high circle spell. Given that Earth Darts does more damage and has a greater range with all other stats the same as Lightning Bolt I don't get it. I understand that Lightning Bolt ignores metal armor but there are only 3 types of armor in the Player's Guide that qualify (Chain Mail, Plate Mail, and Ring Mail) and as far as shields go I don't know if any would count because the shields with metal are also wooden, only the Body shield sounds like it would be ignored. At best Lightning Bolt should be second circle and i would argue for first myself.
Next compare a Nethermancer's 1st circle attack spells to Earth Darts which excluding Flame Weapon, a spell that is really more of a buff for some one else than an attack for the caster, is the only 1st circle attack Elementalists get. Nethermancer's get two 0 thread attack spells at first circle, Spirit Darts and low damage and low range spell and Spirit Grip a close attack that does the same as Earth Darts, then they get Chilling Circle an AOE spell and Undead Struggle. These are all fine with me except that there 4 of them and I'm not even done I saved the best for last Astral Spear. This spell compared to Earth Darts is way better. Earth Darts has a slightly better weaving difficulty and they do the same damage but Astral Spear has 4 times the range and goes against mystic armor not physical armor like Earth Darts and every other Elementalist spell does, mystical typically being lower for most targets.
I always thought that because Elementalists had the "handicap" of going against Physical Armor that they were compensated in some way by having generally higher damaging spells, lower thread spells, or just more attack spells to choose from. Having gone through the spell list a little more thoroughly now I have to say that does not seem to be the case. Opinions?
First let's start Earth Darts the "bread and Butter" 1st circle Elementalist spell. When you compare this spell to Lightning Bolt, a 3rd circle Elementalist spell I am left wondering why Lightning Bolt is such a high circle spell. Given that Earth Darts does more damage and has a greater range with all other stats the same as Lightning Bolt I don't get it. I understand that Lightning Bolt ignores metal armor but there are only 3 types of armor in the Player's Guide that qualify (Chain Mail, Plate Mail, and Ring Mail) and as far as shields go I don't know if any would count because the shields with metal are also wooden, only the Body shield sounds like it would be ignored. At best Lightning Bolt should be second circle and i would argue for first myself.
Next compare a Nethermancer's 1st circle attack spells to Earth Darts which excluding Flame Weapon, a spell that is really more of a buff for some one else than an attack for the caster, is the only 1st circle attack Elementalists get. Nethermancer's get two 0 thread attack spells at first circle, Spirit Darts and low damage and low range spell and Spirit Grip a close attack that does the same as Earth Darts, then they get Chilling Circle an AOE spell and Undead Struggle. These are all fine with me except that there 4 of them and I'm not even done I saved the best for last Astral Spear. This spell compared to Earth Darts is way better. Earth Darts has a slightly better weaving difficulty and they do the same damage but Astral Spear has 4 times the range and goes against mystic armor not physical armor like Earth Darts and every other Elementalist spell does, mystical typically being lower for most targets.
I always thought that because Elementalists had the "handicap" of going against Physical Armor that they were compensated in some way by having generally higher damaging spells, lower thread spells, or just more attack spells to choose from. Having gone through the spell list a little more thoroughly now I have to say that does not seem to be the case. Opinions?