Group patterns and mind affecting toxins.
Posted: Sun Jan 29, 2012 7:36 am
Group patterns and mind affecting toxins.
I am planning to run betrayals sting for my party tomorrow, it is most probable that one or more of the PCs will be infected with the enrages kiss, a poison that causes paranoia.
The problem is that the party will have a group true pattern (they are planning to choos name and symbol and perform ritual first thing tomorrows session). And the paranoia will almost certainly lead to actions that under other circumstances would constitute a breach of the oath of peace.
How much flexibility would normally be given on the oath of peace for somebody who was affected by such a poison, and how much to another party member responding to attack (verbal, shoving level or homicidal) by an affected character.
Quick responses would be appreciated, as this is tomorrows game and I need to know whether I can even include the effect (I won’t deliberately make them loos there group pattern the same session they are making it)
Edward
I am planning to run betrayals sting for my party tomorrow, it is most probable that one or more of the PCs will be infected with the enrages kiss, a poison that causes paranoia.
The problem is that the party will have a group true pattern (they are planning to choos name and symbol and perform ritual first thing tomorrows session). And the paranoia will almost certainly lead to actions that under other circumstances would constitute a breach of the oath of peace.
How much flexibility would normally be given on the oath of peace for somebody who was affected by such a poison, and how much to another party member responding to attack (verbal, shoving level or homicidal) by an affected character.
Quick responses would be appreciated, as this is tomorrows game and I need to know whether I can even include the effect (I won’t deliberately make them loos there group pattern the same session they are making it)
Edward