Adept and economy

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
freid78
Posts: 153
Joined: Wed Jun 03, 2015 12:12 pm
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Adept and economy

Postby freid78 » Sat Aug 15, 2015 6:13 pm

How are you handling your adept recruits or salary?

Even if ED is about heroes and adventures, there's always coins involved. Weaponsmith "recruitement" for a task is a good intro, but let us imagine you have a team in need of a scout. How much would it cost to recruit the scout for the mission? Of course, there's always the possibility to make the NPC join the crew, split the profits, but sometimes, it doesn't need to be that way. Also, how much are the guards paid in a city? So here is basically what I suggest and what i use in my games :

Recruitement of someone for an enhancement task = 50 silvers x circle per week.
Recruitement of someone for a specific ability task = 25 silvers x circle per week.
Recruitement of someone for a general task = 10 silvers x circle per week.

Non-adepts are considered circle 1 for the purpose of salary. Partically skillful non-adept may be considered circle 2.

Enhancement task are like weaponsmith to upgrade weapons and armors, or elementalist to infuse elements, and such.
Specific ability task are like recruiting a scout with tracking, or a thief with disarm trap, and so on.
General task are simple task like escort the caravan, protect the city, etc.

The higher the circle, the more expensive it gets, but the skills are also better. I usually call out game that a circle "x" will succeed automatically every roll for that type of mission to help out. But that's just me trying to avoid micro-management of a larger crew.

Telarus_KSC
Posts: 744
Joined: Wed Nov 23, 2011 3:26 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Re: Adept and economy

Postby Telarus_KSC » Sat Aug 15, 2015 7:37 pm

Last edited by Telarus_KSC on Sun Aug 16, 2015 2:07 pm, edited 2 times in total.

Qui_Revient_de_Loin
Posts: 25
Joined: Tue Jun 24, 2014 7:57 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Re: Adept and economy

Postby Qui_Revient_de_Loin » Sun Aug 16, 2015 4:26 am

My answer will not be very useful, but personnaly i don't care. In my group, we don't talk price and money except it's very high. No micro-management, money is only a macguffin. (i like the profit factor of Rogue Trader :) ).

But if i have chosen to micro-manage, i would not treat non-adept like cheap guy. The PC need them ? they are not adept and so the "mission" is highly dangerous for them, but they are useful to adepts ? Give the money, more money, enough money to convince them to risk their life.
Another Earthdawn french fan :) and not fluent in english...
--
My ED campaign blog:

Telarus_KSC
Posts: 744
Joined: Wed Nov 23, 2011 3:26 am
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Re: Adept and economy

Postby Telarus_KSC » Sun Aug 16, 2015 2:10 pm

Oh yes. I use the training table for mundane jobs. Danger pay is much more, up to a share in the profit (& possibly some special choice from the spoils) for that type of adventure, or a bonus of another day or two of pay on top of your salary for guards who see combat that day.


[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Return to “For Game Masters”



Who is online

Users browsing this forum: No registered users and 4 guests