Campaign and adventure tiers

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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Kasbak
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Re: Campaign and adventure tiers

Postby Kasbak » Wed Apr 01, 2015 5:40 pm

I could see that playing out... "What? You don't think trolls are people just like everyone else? They have to be specified because they're different somehow? That's racist." :D

Though if you really want to rock their world, you could make Cadaver Obsidimen.

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BahtRastard
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Re: Campaign and adventure tiers

Postby BahtRastard » Sat Apr 04, 2015 3:36 am

Minions. My Players have been battling increasingly more powerful horror constructs and Minor Horrors since 1 st circle. They think they have finally caught up with the Wormskull behind it all. Foolish Namegivers....... :twisted:
Gold and Silver we have not, but steel we have aplenty- Lathryus Vorpatril

Slimcreeper
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Re: Campaign and adventure tiers

Postby Slimcreeper » Mon May 18, 2015 9:57 pm

You can also include consequences for combat that go beyond physical risk to the players. The Cadavermen (and women) are there not because they might hurt the PCs, but because fighting them allows the cultists to summon the Horror. One of them is a PC's sister. One of them is carrying a child in a sack on its back. One is a merchant's father and who wants to give him as decent a burial as possible. One has a key in his pocket and is walking it to a crocodile-infested swamp where it will become very difficult to retrieve.


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