So I’m fleshing out the next adventure to challenge my players. At various stages of the adventure the characters have to make a series of Tests, mostly Perception. I normally make these up as I go along, but recently after a series of poor results I’m wondering if I’m setting them too high. Is there any kind of guideline in the Core Rulebooks? I’ve had a quick look, but obviously I’ve failed the Perception test, as is normally the case when you actually need to find something.
If there is no official guideline how do you go about assigning Difficulty Numbers?
Setting Difficulty Numbers
- Flowswithdrek
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- Flowswithdrek
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Re: Setting Difficulty Numbers
Ok i knew if i posted this i would find it in the book somewhere, sods law and all that. p91 -92 GMG
- The_Gun_Nut
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Re: Setting Difficulty Numbers
It always happens doesn't it?
There is no overkill.
Only "open fire" and "I need to reload."
Only "open fire" and "I need to reload."
- Flowswithdrek
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Re: Setting Difficulty Numbers
Now if only i could find my wallet hmmm
- The_Gun_Nut
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Re: Setting Difficulty Numbers
Easy. Just go out and buy a new one, then you will find your old one.
There is no overkill.
Only "open fire" and "I need to reload."
Only "open fire" and "I need to reload."
- Flowswithdrek
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Re: Setting Difficulty Numbers
That sounds like your speaking from experience also lol.. I wonder does that logic hold right across the universe like the laws of motion and physics etc.
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