Setting Difficulty Numbers

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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Flowswithdrek
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Setting Difficulty Numbers

Postby Flowswithdrek » Wed Jan 04, 2012 12:35 pm

So I’m fleshing out the next adventure to challenge my players. At various stages of the adventure the characters have to make a series of Tests, mostly Perception. I normally make these up as I go along, but recently after a series of poor results I’m wondering if I’m setting them too high. Is there any kind of guideline in the Core Rulebooks? I’ve had a quick look, but obviously I’ve failed the Perception test, as is normally the case when you actually need to find something.

If there is no official guideline how do you go about assigning Difficulty Numbers?

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Flowswithdrek
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Re: Setting Difficulty Numbers

Postby Flowswithdrek » Wed Jan 04, 2012 1:38 pm

Ok i knew if i posted this i would find it in the book somewhere, sods law and all that. p91 -92 GMG

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The_Gun_Nut
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Re: Setting Difficulty Numbers

Postby The_Gun_Nut » Wed Jan 04, 2012 4:57 pm

It always happens doesn't it?
There is no overkill.

Only "open fire" and "I need to reload."

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Flowswithdrek
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Re: Setting Difficulty Numbers

Postby Flowswithdrek » Wed Jan 04, 2012 5:22 pm

Now if only i could find my wallet hmmm

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The_Gun_Nut
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Re: Setting Difficulty Numbers

Postby The_Gun_Nut » Wed Jan 04, 2012 6:17 pm

Easy. Just go out and buy a new one, then you will find your old one.
There is no overkill.

Only "open fire" and "I need to reload."

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Flowswithdrek
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Re: Setting Difficulty Numbers

Postby Flowswithdrek » Wed Jan 04, 2012 6:40 pm

That sounds like your speaking from experience also lol.. I wonder does that logic hold right across the universe like the laws of motion and physics etc.


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