Attribute increase and Trainer

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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Mataxes
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Re: Attribute increase and Trainer

Postby Mataxes » Sat Feb 14, 2015 9:42 pm

ED4 didn't make any changes in that regard. Unlike training for a higher circle, the "training" involved in increasing an attribute is left a bit more vague. There are costs involved, but the exact nature of the training and any requirements needed for the "trainer" are left to the GM.
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Re: Attribute increase and Trainer

Postby Spader » Sun Feb 15, 2015 10:49 am


Ral76
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Re: Attribute increase and Trainer

Postby Ral76 » Sun Feb 15, 2015 11:27 am

There are plenty of ideas for the "why money" argument, e.g.:
First of all you spend a significant amount of time to improve a specific attribute of yours thus implying that you somehow challenge that attribute in order to improve it.

Taking perception as an example you might want to improve it by using the library and read some "heavy" literature - maybe you pay a scribe to help you with difficult passages, pay some intelligent people/academics to discuss difficult topics with you, buy equipment and write down your thoughts on the subject, pay a grandmaster to play chess with you and simultaneously do something else. The point is that even if you don't have a trainer, you will have to do "something" to raise your attribute to the next level. You don't just sit there and suddenly *poof* your perception goes from 15 to 16.

As Mataxes stated earlier, "There are costs involved, the exact nature of the training and any requirements needed for the "trainer" are left to the GM."

I can definitely see the costs reflecting your efforts (without a trainer) to use all necessary resources to make the attribute increase possible.
Just because you don't pay a specific namegiver for the service of teaching you doesn't mean that your efforts to raise your attribute are not involving any costs; usually the opposite will be the case.

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Re: Attribute increase and Trainer

Postby Flowswithdrek » Sun Feb 15, 2015 12:39 pm

If an adept is training intensively they are giving up time they would normally spend doing other normal day to day things. Physical training needs a lot of food and someone to prepare and cook it, this costs money unless the other members of the adventuring team are going to do it, assuming they are not also training. Depending on the nature of the training it may require some kind of training partner even if they are not skilled who may also need to be paid, fed and equipped.

Think of modern Olympic athletes, even if you take out the expense of an actual trainer and or coach, they still require equipment, a venue, lodgings, transport, specific diet, medical attention, proper sleeping pattern, and their equipment needs to be purchased, maintained and repaired, and this list is probably just the obvious stuff.

Yes you could probably do it all yourself and cut out all or most of the spending, but its going to take you a lot longer.

That's my take on it anyway.

On a side note - In the Travar sourcebook I've touched on the benefits of becoming a Champion of the Tournament and how adepts can avail of the training facilities and personnel in the Arena or the candidate merchants often having their own training facilities. Perhaps if there is room some more detail could go into this area.

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Re: Attribute increase and Trainer

Postby etherial » Sun Feb 15, 2015 1:23 pm


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Re: Attribute increase and Trainer

Postby Flowswithdrek » Sun Feb 15, 2015 2:19 pm


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Re: Attribute increase and Trainer

Postby Spader » Sun Feb 15, 2015 2:31 pm

Thanks to everyone for you answer.

It's right, the cost in $ may not just mean the fee of a trainer. Ral76 and Flowswithdrek gave good exemples.


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