blood charms

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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earcaraxe
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blood charms

Postby earcaraxe » Sun Jan 01, 2012 8:15 pm

rechargeable blood charm like desperate blow can be recharged by first healing the damage caused by the charm. the rule is very clear to me in case there is no other damage on the character. however, what happens if the user has other damage as well?

A) i keep track of the origin of the damage points, and when making a recovery I choose which ones to heal first, or

B) have to heal all the damage points in order to proceed with the recharging?

galafrone
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Re: blood charms

Postby galafrone » Sun Jan 01, 2012 8:17 pm

i asked the same question in the old forums and arma's answer was that isnt really needed to "know" wich damage was due to the blood charm and wich not, any healing that heals "x" blod point (3 in case of the desperate blow) are actually recharging the blood charm
so isnt neither A or B, is just
- any heal that heals 3 points recharges the charm

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Mataxes
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Re: blood charms

Postby Mataxes » Mon Jan 02, 2012 11:44 am

Any recovery test that heals at least 3 points (after wound penalties, etc) allows the item to be recharged.

One way to look at it: When you have the charm bonded (and before you use it) you have 3 "blood magic" damage. Using the charm changes the damage from "blood magic" damage to (more traditional) "current" damage, which can be healed as normal. Once you heal at least 3 "current" damage, you can take another 3 "blood magic" damage to rebond the charm.
Josh Harrison --
Troubadour and Magic Theorist
Line Developer: Earthdawn

earcaraxe
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Re: blood charms

Postby earcaraxe » Mon Jan 02, 2012 12:34 pm

thanks to u both!

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kosmit
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Re: blood charms

Postby kosmit » Wed Mar 12, 2014 8:07 pm

I have a question concerning Initiative Booster. Can it be used every round (provided that it is fueled by Strain)?
Duvvelsheyss

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Anunnaki
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Re: blood charms

Postby Anunnaki » Wed Mar 12, 2014 9:00 pm


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kosmit
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Re: blood charms

Postby kosmit » Thu Mar 13, 2014 10:17 am

So if the character got 1 DR and he uses it, he makes a test and roll 1 he fails it? (with rule of one in play)
Duvvelsheyss

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Anunnaki
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Re: blood charms

Postby Anunnaki » Thu Mar 13, 2014 11:40 am



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