[3ED] Tracking, Evidence Analysis and Experience Death
Posted: Mon Dec 29, 2014 8:21 am
Motive for last couple sessions was investigating murders and problems with these 3 abilities poped out.
Tracking
Our scout wanted to follow a group that left particular house. It was raining but despite some trouble our Scout were able to spot some tracks. I didn't use Perception Test for spotting tracks, just Tracking result high enough to achieve Excellent Result. After following tracks they found that the group divided. From there she was able to follow the target precisely to a tavern to exact Namegiver who left tracks and to identify righ away. Isn't that too easy?
Evidence Analysis
Someone killed 2 guards and 2 prisoners and freed 1 in quard barracks. How exactly Evidence Analysis could help here and what questions (I know they are regarding How? and What? but please give me some examples)
Experience Death
As a Gamemaster I generally think that when somebody slits a throat, person is good as gone. My nethermancer used Experience Death at the body of a guard. He saw the last moments when the guard's throat was slit. Should he get whole Death Rating of deceased person, or just from one blow? I don't want to throw couple dice to simulate couple stabs etc. So one blow for the whole HP or just throw once for an attack that killed?
Tracking
Our scout wanted to follow a group that left particular house. It was raining but despite some trouble our Scout were able to spot some tracks. I didn't use Perception Test for spotting tracks, just Tracking result high enough to achieve Excellent Result. After following tracks they found that the group divided. From there she was able to follow the target precisely to a tavern to exact Namegiver who left tracks and to identify righ away. Isn't that too easy?
Evidence Analysis
Someone killed 2 guards and 2 prisoners and freed 1 in quard barracks. How exactly Evidence Analysis could help here and what questions (I know they are regarding How? and What? but please give me some examples)
Experience Death
As a Gamemaster I generally think that when somebody slits a throat, person is good as gone. My nethermancer used Experience Death at the body of a guard. He saw the last moments when the guard's throat was slit. Should he get whole Death Rating of deceased person, or just from one blow? I don't want to throw couple dice to simulate couple stabs etc. So one blow for the whole HP or just throw once for an attack that killed?