desperate spell charm and suffocation

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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earcaraxe
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desperate spell charm and suffocation

Postby earcaraxe » Sun Dec 28, 2014 1:41 pm

which rolls are separate for the spell "suffocation"? does the player have to roll separately for each affected opponent in a turn? when he uses desperate spell charm, are all his victims damage affected by the +6 bonus, or only one? for all rounds of the duration?

Telarus_KSC
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Re: desperate spell charm and suffocation

Postby Telarus_KSC » Sun Dec 28, 2014 8:12 pm

[Checking the 4e preview...]

Suffocation: It definitely reads like 1 Effect Test which causes that much damage for everyone affected, re-roll each round. This Effect Test also sets the difficulty to break out of the effect (Willpower roll vs current Effect Test), so determining this for each target would be a hassle.

Desperate Spell Charm: "When activated, a desperate blow charm grants a +6 bonus to a Spellcasting or spell Effect test, chosen by the character." From that language, the character gets one +6 bonus, and can choose when to use it (Spellcasting roll, first Effect Test, or any 1 later Effect Test).

Hope that helps!
Last edited by Telarus_KSC on Mon Dec 29, 2014 11:35 am, edited 1 time in total.

earcaraxe
Posts: 140
Joined: Wed Nov 23, 2011 10:08 am
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Re: desperate spell charm and suffocation

Postby earcaraxe » Mon Dec 29, 2014 5:55 am

very clear now, thanks!


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