Blazing Fists of Rage
Posted: Thu Jan 23, 2014 2:13 pm
Hey all, I'm coming back to ED after a long long break - last game I GM'ed was original first edition. I'm running a new campaign (as of this past Sunday) using 3rd edition. Please forgive me if this is a silly question or if the answer is readily found in the books. I've looked and can't find anything.
Almost all the spells that augment damage either give a set step bonus to damage (eg Iron Hand) or specifically state there is additional damage (eg Flameweapon, Blade Fury). The description on Blazing Fists of Rage (BFoR) is a little vague however. Here's how I read it:
"...illusory flames that augment the damage he inflicts..." A character who has this effect on him attacks first makes an unarmed damage test (eg STR, Claw Shape) and then makes the BFoR effect test for damage. The WIL used is of the attacker ("target's Effect Test") and not the casting mage. A disbelieve would only occur should the defender have some reason to think it was an illusion (past experience, know mage is an illusionist) or if a wound occurs. The wild animals they were fighting had no clue...
My players thought it was too powerful (even though they were the ones using it, windling illusionist casting it on a t'skrang tail and a Very Large troll warrior), but I see it as the illusionist's way to feel useful in combat at the ever-so-vulnerable first circle. For the combat we were playing, the troll was doing step 9 + step 11 damage.... quite a bit for their first combat. Above was how I ruled it on the spot and how I still feel about it. Thoughts? Am I missing something?
Almost all the spells that augment damage either give a set step bonus to damage (eg Iron Hand) or specifically state there is additional damage (eg Flameweapon, Blade Fury). The description on Blazing Fists of Rage (BFoR) is a little vague however. Here's how I read it:
"...illusory flames that augment the damage he inflicts..." A character who has this effect on him attacks first makes an unarmed damage test (eg STR, Claw Shape) and then makes the BFoR effect test for damage. The WIL used is of the attacker ("target's Effect Test") and not the casting mage. A disbelieve would only occur should the defender have some reason to think it was an illusion (past experience, know mage is an illusionist) or if a wound occurs. The wild animals they were fighting had no clue...
My players thought it was too powerful (even though they were the ones using it, windling illusionist casting it on a t'skrang tail and a Very Large troll warrior), but I see it as the illusionist's way to feel useful in combat at the ever-so-vulnerable first circle. For the combat we were playing, the troll was doing step 9 + step 11 damage.... quite a bit for their first combat. Above was how I ruled it on the spot and how I still feel about it. Thoughts? Am I missing something?