Ideas for Making Orks and Dwarves more Appealing to Players
Posted: Tue Aug 13, 2013 4:03 pm
It's been a long time since I played, but considering starting an Earthdawn group still has me feeling that, while as a GM, I love what the high presence of dwarves and orks bring to the setting, most players would still find them unappealing to play.
I've considered a few minor tweaks to the races, and would love some feedback or suggestions of other routes to make the two races that don't leap off the page at players like Obsidimen, T'skrang, and Windlings a little more appealing. My first thoughts on the matter would be to give both races twice the starting silver of other players-- Dwarves for being well-connected and Orks for a history of manipulating their intimidating presence/raiding. I would also give a 1 step modifier to all social interaction attempting to build trust, etc. for Dwarves and Orks a similar modifier to intimidation both where Namegivers are concerned.
I've considered a few minor tweaks to the races, and would love some feedback or suggestions of other routes to make the two races that don't leap off the page at players like Obsidimen, T'skrang, and Windlings a little more appealing. My first thoughts on the matter would be to give both races twice the starting silver of other players-- Dwarves for being well-connected and Orks for a history of manipulating their intimidating presence/raiding. I would also give a 1 step modifier to all social interaction attempting to build trust, etc. for Dwarves and Orks a similar modifier to intimidation both where Namegivers are concerned.