Postby zayven » Sat Jun 01, 2013 1:20 am
j0hn, I was going to disagree with you on the basis that talents like Melee Weapons are regularly and actively used by the player throughout a game session whereas talents like Karma Ritual and even Thread Weaving (for non-casters) are used very infrequently by comparison and typically happen "off screen" between sessions, but the fact that you can get some tangible benefits by dumping legend points into Karma Ritual forced me to reconsider my argument a bit. Thinking about the way my players regard Karma Ritual, I probably should have done more as a GM to stress its importance to their characters.
Even so, I still think that it's unfair to ask players to spend valuable points on what amounts to a passive talent (I know Durability is passive as well; I'm not really a fan of that one either). I don't have a problem with the concept or use of karma, just the way it's implemented. I guess my main issue I have is that when you get down to actual game mechanics, karma points exist simply to give you extra dice for some talent rolls and to limit the usage of other talents. They're essentially identical to the "action point" mechanics that you see in some other games. I just don't feel like you need to create an entire system for managing these points rather than just increasing the maximum level at each circle and refreshing them after each game session or two. The flavor text does a good job of describing what karma does and how Karma Ritual functions; I don't see how having a specific talent dedicated to it helps to immerse the player in the setting any more than the text does.
Then again, I suppose I'm arguing in favor of simplification and the curtailment of character development options. I can see why some players might want to have the option of spending a lot of points on Karma Ritual (and paying the additional legend points to actually refresh the points after they've been used) in order to build a character that can draw upon karma more often than a typical adept. It's not something that I would do and I can't imagine any of my players ever doing it, but it's a perfectly viable way to build a character.