Perhaps I've missed something, but I'm a bit stumped on something and it's bothered me for a bit. Could be I'm just over-thinking it or just have missed it, or perhaps it's in novels I've not read.
Why/how did the passions go mad? Just "The Scourge" with no explanation makes me just wonder.
Do we know the passions went mad just based on the actions of their followers?
What happens to those whom follow the old ideals of the mad passions? Do they go mad?
Given time would new passions arise to take the place of the mad ones? I mean if people follow the old ideals without problem, I would assume as a possibility...
I assume there's people out there who love organization and efficiency for order and don't feel the need to create unnecessary work... or perhaps bards that are something of comedians, or writers of fictional works-- meant to entertain, not be maliciously deceitful or delight in another's misery.
For some reason I've always felt that the religion was a bit of a murky gray area in the game, the passions being the embodiment of the ideals they exhibit being all well and good, as we accept that from old greek and roman mythology. But the corruption and change just leads me to question it a bit further before I start exploring the idea of using them or their followers in campaigns.
ED3/R Mad Passions
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LADRILLON
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Re: ED3/R Mad Passions
Hiyas!
From what I've read there's no "official" explanation or details - whatever the GM comes up with oughta be fine.
HtH
L
From what I've read there's no "official" explanation or details - whatever the GM comes up with oughta be fine.
HtH
L
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Endrek03
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Re: ED3/R Mad Passions
This is the one thing I'm still trying to wrap my head around.
ED seems to intentionally leave a lot open simply to leave up to the DM. Names of places, backgrounds, so on.
The only issue I've been having with this is that I'm never sure if I just can't find the information, or if it doesn't exist.
ED seems to intentionally leave a lot open simply to leave up to the DM. Names of places, backgrounds, so on.
The only issue I've been having with this is that I'm never sure if I just can't find the information, or if it doesn't exist.
- Flowswithdrek
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- Mataxes
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Re: ED3/R Mad Passions
The best explanation for how the Mad Passions became that way is related to the Horror Ristul and the Abyss of Aras Nehem -- it's in the GM Companion, pgs 163-164. How "official" that is depends on your point of view -- like many other aspects of the Earthdawn setting.
Josh Harrison --
Troubadour and Magic Theorist
Line Developer: Earthdawn
Troubadour and Magic Theorist
Line Developer: Earthdawn
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Nahor
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Re: ED3/R Mad Passions
i'm of the opinion vestriel is faking it. His name didn't change and he was the passion of tricks/jokes as well. It would be right up his alley to fake becoming Mad. of course his followers (of the mad persuasion) would be the most tricked while still imbuing him with new powers since in most religions/rpgs belief/faith = power.
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