Maybe I'm just not seeing it, so I'd love a page number if you know.
For LP awards (and monster scaling) how do you figure out what a Multi Discipline character is?
Does a 5/1 = 6? That certainly doesn't make sense later when you could be a 10/10/10.
Multi Discipline Circle
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Re: Multi Discipline Circle
5/1
Fifth Circle.
10/10/10
Tenth Circle.
The rest depends on abilities.
A 5/1 character with Second Weapon would be Fifth Circle (1 per 2 PC).
For example a 10/10/10 character with Frenzy would certainly be a Tenth Circle (Group) opponent.
Fifth Circle.
10/10/10
Tenth Circle.
The rest depends on abilities.
A 5/1 character with Second Weapon would be Fifth Circle (1 per 2 PC).
For example a 10/10/10 character with Frenzy would certainly be a Tenth Circle (Group) opponent.
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Re: Multi Discipline Circle
Technically it's highest Circle since there's nothing else said. Probably isn't the best solution.
A rule where you determine a circle equivalent would certainly be nice, but couldn't hope to catch all the possibilities, not even the stuff beyond dual-Disciplines.
Often, you'll have a mix of single-Disciplined and multi-Disciplined characters in a group and they all stick along all the time anyway, so you can just use the higher single-Circles as a baseline for the whole group.
A more detailed option would be to go by LP totals and determine a Circle from that, you can use the table for creating experienced characters in the Player's Companion as a base to determine an effective Circle.
A rule where you determine a circle equivalent would certainly be nice, but couldn't hope to catch all the possibilities, not even the stuff beyond dual-Disciplines.
Often, you'll have a mix of single-Disciplined and multi-Disciplined characters in a group and they all stick along all the time anyway, so you can just use the higher single-Circles as a baseline for the whole group.
A more detailed option would be to go by LP totals and determine a Circle from that, you can use the table for creating experienced characters in the Player's Companion as a base to determine an effective Circle.
Best kaer anywhere.
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