Willforce

Discussion on game mastering Earthdawn. May contain spoilers; caution is recommended!
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fasthd97
Posts: 6
Joined: Sat Mar 31, 2012 3:05 am
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Willforce

Postby fasthd97 » Tue Apr 03, 2012 2:47 am

This in its current version is way too powerful to not be abused.
Willforce
Your spells are much more potent.
Prerequisite: Wizard Adept feat, ability to cast
4th-level arcane spells
Benefit: The character adds half his character level
(round down) when determining the save DC of arcane
spells he casts. The character may also spend 1
Karma Point on any damage roll of a spell he has cast.
Any ideas on toning it down without banning it outright?

crispy3ed
Posts: 14
Joined: Fri Mar 23, 2012 9:10 am
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Re: Willforce

Postby crispy3ed » Tue Apr 03, 2012 6:25 am

One way would be have it flat line your DC. I used this as a house rule for a game that ran about two years where I wanted saves to scale with level of caster not level of spell. It was a nice power boost for your lower level spells but not game breaking as your max saving throw did not change.

New: The save DC of your spells is equal to 10 + 1/2 of your caster level + casting stat bonus.

You could also keep it as is and limit it to just one school. Also add the prerequisites Spell Focus and Greater Spell Focus.

Just tossing this out as I have to wait until work is done to download and consume the PDF.

Hank Woon
Posts: 23
Joined: Sat Dec 31, 2011 3:07 pm
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Re: Willforce

Postby Hank Woon » Tue Apr 03, 2012 12:31 pm



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