Scout Weapons? 3E take on thing.

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Mistwalker
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Scout Weapons? 3E take on thing.

Postby Mistwalker » Tue Apr 03, 2012 11:07 am

Back in 1E I use to run around as a Scout with a Glaive of all things. It was hilariously to be the sneakiest guy in the group with a polearm strapped to my back.

That...may not be do-able in 3E. What is your best weapon choices in 3E be they magical or no for a Scout?

galafrone
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Re: Scout Weapons? 3E take on thing.

Postby galafrone » Tue Apr 03, 2012 11:43 am

broadsword if using 1h + shield, quarterstaff if going 2h
get anticipate blow asap
you shouldnt be one of the linemen, but you CAN be put in such that situation if needed

both my players are using 1h + footman, but one of them got a legendary quarterstaff

if i had to play a scout, i will go for the quarterstaff all the times

Mistwalker
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Re: Scout Weapons? 3E take on thing.

Postby Mistwalker » Tue Apr 03, 2012 1:14 pm

Did they errata the Glaives to now allow them to work with Anticpate Blow? Or was I just playing wonky in 1E?

arma
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Re: Scout Weapons? 3E take on thing.

Postby arma » Tue Apr 03, 2012 2:05 pm

There were never any restrictions between weapons and talents really.
(There was an Anticipate Blow vs. Air Dance restriction, though, which is now gone).

For the ED3 Scout...
...you can totally build a bowman with this, since all the attack stuff is in the options.
There's a bit less oomph in the Scout overall compared to ED1, but he's more versatile, and a lot of what he does in combat can be complemented well with skills.
Best kaer anywhere.

galafrone
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Re: Scout Weapons? 3E take on thing.

Postby galafrone » Tue Apr 03, 2012 2:14 pm

yeah arma, you are right. but the fact that nor melee weapons nor missile weapons are discipline talents has the scout of the big "dps" picture anyway

ragbasti
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Re: Scout Weapons? 3E take on thing.

Postby ragbasti » Tue Apr 03, 2012 5:06 pm

make a human scout, all problems solved.
Versatility will turn anything into a killing machine :P

galafrone
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Re: Scout Weapons? 3E take on thing.

Postby galafrone » Tue Apr 03, 2012 6:23 pm

but cant add karma to both melee and missile anyway :)
the player i have in my main group plays a human scout, so i know what you mean ragbasti ;)

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slayride
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Re: Scout Weapons? 3E take on thing.

Postby slayride » Tue Apr 03, 2012 6:57 pm

Versatility--> True Shot solves a lot of problems for Disciplines without karma on attack.

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EDChronicler
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Re: Scout Weapons? 3E take on thing.

Postby EDChronicler » Tue Apr 03, 2012 7:34 pm

,The Black Bow of Naharra

Maximum Threads: 1
Spell Defense: 13
Legend Point Cost: Journeyman

Naharra is renowned Elven scout, among the first to leave Throal when the gates were officially opened. After many years traveling about Barsaive he returned to Throal and traded in his treasures. He did carry a large stick of dark black wood that none had seen before and with it he went to a the Dwarven Weaponsmith, (insert name here), and had this black wood turned into a bow and seven arrows. After having it made, Naharra left Throal and headed back out into Barsaive, never to be seen again, however the bow showed up in the hands of a human Scout about six years ago in Travar. The Scout told the story of the horror that had been waiting outside their kaer and when they opened the doors slaughtered all who attempted to leave the kaer and the Elf who carried the bow before him. The Elf showed up one day about four years before and fought for months with the horror, constantly shooting the bow and retrieving the black arrows and firing them again at the horror. Finally the elf stood fast and as the horror launched attacks, the elf stood his ground and fired the arrows and retrieved them magically, only to fire them again. He would only seem to fire a single arrow, but all seven would strike the horror. Finally the horror was defeated, however the cost was heavy as the elf also lost his life in this battle. The human was given the bow by the village in honor of his accomplishment of becoming a Scout, and has traveled around much of Barsaive before arriving in Travar.

The most notable item that people talked about was the fact that the bow could only shoot the black arrows, any other arrow splintered a few feet after being shot from the bow.


** Key Knowledge: The wielder must know the weapon's Name.
** Effect: The bow's Damage Step is now 6. The bow may only fire the six black wooden arrows, any other arrows splinter a few feet after being shot.


** Effect: The bow string draws quickly and smooth granting a +1 to Initiative Tests.


** Effect: The bow's Damage Step is now 7.


** Key Knowledge: The wielder must learn from what wood the bow is made and where Naharra found it.
** Effect: The bow shows an exceptionally enhanced accuracy negating movement or visual based modifiers by 2 for any attack test. So a Knocked down Modifer of -3 would be a -1. This does not affect the distance modifier for Long Ranged attacks.


** Effect: The wielder may fire a number of the black arrows equal to the rank of the thread woven to the bow for 2 strain per arrow past the first at a single target. Damage is rolled per arrow. If all seven arrows are fired, the cost would be 12 Strain.


** Key Knowledge: The wielder must learn what happened to Naharra.
** Effect: The wielder may spend a single karma on Damage Tests made when shooting this bow. Using the bow as a club, would not allow the use of Karma.

--------------------------------
After reading this thread, this thread item came to mind. Only spent an hour putting this together, sorry if its not as well written as it could be.

galafrone
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Re: Scout Weapons? 3E take on thing.

Postby galafrone » Tue Apr 03, 2012 9:50 pm



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