LP for 5th Circle - Quick Question

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Banjo666
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LP for 5th Circle - Quick Question

Postby Banjo666 » Thu Mar 22, 2012 6:01 pm

I know I could calculate this myself but I sure it has been done before ;)

What is the minimum LP required for a Warrior to reach 5th Circle, just taking and increasing the required Discipline Talents ??

galafrone
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Re: LP for 5th Circle - Quick Question

Postby galafrone » Thu Mar 22, 2012 8:45 pm

5 talents at first
+ 1 talent each circle (2, 3, 4)
when he has all 8 talents at 5 is ready to go
that means that if you maximize at character creation, putting all 8 talent points into discipline talents (3, 3, 1, 1, 0 best combo possible to save lp later)
you need
500 + 800 lp for talent 1 (3>4>5) (1300)
500 + 800 lp for talent 2 (3>4>5) (1300 / 2600)
200 + 300 + 500 + 800 for talent 3 (1>2>3>4>5) (1800 / 4400)
200 + 300 + 500 + 800 for talent 4 (1>2>3>4>5) (1800 / 6200)
100 + 200 + 300 + 500 + 800 for talent 5 (0>1>2>3>4>5) (1900 / 8100)
100 + 200 + 300 + 500 + 800 for talent 6 (0>1>2>3>4>5) (1900 / 10000)
100 + 200 + 300 + 500 + 800 for talent 7 (0>1>2>3>4>5) (1900 / 11900)
100 + 200 + 300 + 500 + 800 for talent 8 (0>1>2>3>4>5) (1900 / 13800)

13.800 lp total
but you will be dead a lot of times, no durability and no other useful talents in between

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slayride
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Re: LP for 5th Circle - Quick Question

Postby slayride » Fri Mar 23, 2012 2:26 am

generally its not worth it to advance in that manner. Leaves you pool talents in the dust (especially Durability), and also ignores thread weaving and serious upgrades starting at Fourth Circle for most characters. There are some pool talents you can get away with not upgrading for a while. For example, my Seventh Circle Nethermancer has Spell Matrix 7, Enhanced Matrix 7, Spell Matrix 3, Spell Matrix 2, Spell Matrix 1. Generally speaking, the Spell Matrix Rank 1 is reserved for a First Circle no thread spell such as Spirit Grip or Spirit Dart. The Spell Matrix Rank 2 usually held Zhong Smacks the Hand or Shield Mist, but seems to be outdated now that I have Spirit Dodge. Rank 3 usually has Death's Head or used to have Pain, also outdated now that I have Constrict Heart. As a character decision to save legend points, it worked out okay, as the matrices that see the most use are my enhanced for switching spells, and my Rank 7 spell matrix usually has Constrict Heart. But this decision, has now handcuffed me in a way, as I struggle to have powerful spells at my command in my high rank matrices. So nerfing your pool talents may seem cool, but in the end it just tends to bite you later.

lortas
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Re: LP for 5th Circle - Quick Question

Postby lortas » Sun Mar 25, 2012 8:08 am

Another quick way is to use the Earthdawn Character Editor. Just choose a discipline, increase circle to 5, and distribute the talent start ranks. Now have a look at the calculated LPs.

ragbasti
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Re: LP for 5th Circle - Quick Question

Postby ragbasti » Sun Mar 25, 2012 9:26 am

generally you can have a well developed 5th circle character with about 20k legend points.


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