Page 4 of 4
Re: Weaving Threads to Pattern Items
Posted: Fri Sep 02, 2016 11:05 am
by Tattered Rags
Re: Weaving Threads to Pattern Items
Posted: Fri Sep 02, 2016 11:10 am
by Jaracove
That's definitely possible Tattered Rags
Interesting
Re: Weaving Threads to Pattern Items
Posted: Fri Sep 02, 2016 9:18 pm
by The Undying
Item History is a pretty weird talent to me that would serve as nothing more than a barrier to entry on magic items if it weren't for the "also reveals facts about non-magical items" aspect. For nearly all purposes, it's either just a money sink that requires you to sit in town for a while or it's an LP-sink that happens entirely in the background while you travel from point A to point B. Because of the time involved in the test Rules As Written (RAW), it takes a GM twisting it a bit to make it useful for adventuring.
Re: Weaving Threads to Pattern Items
Posted: Fri Sep 02, 2016 10:26 pm
by Telarus_KSC
It is a magical Talent, after all, not a skill. Not everyone can pick up any object and just _know_ details about it's story after a week of casual study (plus how many Threads can be attached, total Rank, _and_ it's magical effects as you learn each Rank). It's the realm of the Elementalist, Troubador, Weaponsmith, and Wizard Adepts, and there is a healthy economy in Barsaive built around it because mundane people and other Adepts just can't do that. That's why I always give hints around the Research Knowledge based on the successes scored, to give that sense of the story of the item (mundane or magical), and to make the silver (or time for a PC Adept of the above Disciplines) feel like it was well spent.
Re: Weaving Threads to Pattern Items
Posted: Sat Sep 03, 2016 9:21 am
by etherial