[ED4] Weaponsmith, Craftsman, and tools
Posted: Mon Nov 02, 2015 8:14 am
Had a question of whether a weaponsmiths craftsman tools would be free since characters get free Artisan tools and the craftsman skills can be considered Artisan skills.
Then I did a bit of reading and realized that the craftsman talent is a huge - poorly thought out can of worms.
The Craftsman Talent gives you ALL Craftsman Skills.
Craftman Tools are specific to the Craft being used. Leather-working tools, Carpentry tools, metalworking tools, wheelwright tools, etc. Each and every kit costs about 25sp and weights about 5 pounds. I presume there are many exceptions to this (such as metalworking tools).
You have all the skills, but how many tools do you need to use them all?
And then the 5th circle Traveling Smithy talent seems to indicate you need magic to overcome the lack of proper tools.
So I consider myself a fairly generious GM, and here is what I am leaning towards, but would appreciate feedback.
General Handy-man tools cost 25sp and weigh 5 pounds. A Weaponsmith gets a set for free and they constitute adequate tools for very simple repairs, etc. But are inadequate for making most things from scratch.
The Weaponsmith can buy additional toolkits for specific crafts after negotiation with the GM over prices. Some crafts require much more expensive/heavy equipment than others.
So - The Weaponsmiths craftsman tallent gives all craftsman skills.
That means that if provided with proper tools he can use any of them to do any craftsman profession.
Without tools he can use none of them hardly at all - except to make simple repairs.
At 5th circle he can use the Traveling Smithy talent to magically provide tools for metelworking only?
A generous GM might allow the Traveling Smithy talent to magically provide any craftsman tools (leather-working, sail-making, etc.).
That sound about correct?
Then I did a bit of reading and realized that the craftsman talent is a huge - poorly thought out can of worms.
The Craftsman Talent gives you ALL Craftsman Skills.
Craftman Tools are specific to the Craft being used. Leather-working tools, Carpentry tools, metalworking tools, wheelwright tools, etc. Each and every kit costs about 25sp and weights about 5 pounds. I presume there are many exceptions to this (such as metalworking tools).
You have all the skills, but how many tools do you need to use them all?
And then the 5th circle Traveling Smithy talent seems to indicate you need magic to overcome the lack of proper tools.
So I consider myself a fairly generious GM, and here is what I am leaning towards, but would appreciate feedback.
General Handy-man tools cost 25sp and weigh 5 pounds. A Weaponsmith gets a set for free and they constitute adequate tools for very simple repairs, etc. But are inadequate for making most things from scratch.
The Weaponsmith can buy additional toolkits for specific crafts after negotiation with the GM over prices. Some crafts require much more expensive/heavy equipment than others.
So - The Weaponsmiths craftsman tallent gives all craftsman skills.
That means that if provided with proper tools he can use any of them to do any craftsman profession.
Without tools he can use none of them hardly at all - except to make simple repairs.
At 5th circle he can use the Traveling Smithy talent to magically provide tools for metelworking only?
A generous GM might allow the Traveling Smithy talent to magically provide any craftsman tools (leather-working, sail-making, etc.).
That sound about correct?