Illusion spells
Posted: Sun Jul 12, 2015 6:30 pm
Hey, I've tried my hand at creating a few illusionist spells. Here is the first draft:
Illusionist Spells
Desirabauble Circle: 2
Threads: 1
Weaving: 6/11
Casting: TMD
Range: Touch
Duration: Rank + 10 Rounds
Effect: Alters apparent value of an object
Illusion. This spell makes an object appear either far more or far less valuable than it is for a short time. The subject of the spell could be any object, but cannot have a spell defense of greater than 2. The magician chooses whether he is increasing or decreasing the apparent value when the spell is cast. The illusionist taps a silver piece against the object and makes a spellcasting test. Compare the result to the Mystic Defense of anyone who sees the object during the spell’s duration . If successful, the spell make the object seem to be worth either 50% more per success or 50% less per success. Different targets can have different ideas of its value depending on their Mystic Defense - to one the object may appear to be crusted with gems; to another it may appear to be only silver plated. Any Namegiver who is watching when the illusion is cast gets a free Sensing test with a +5 bonus.
Success Levels: +50% or -50% apparent value
Extra Threads: Increase duration (+2 rounds)
Illusory Animal Circle: 6
Threads: 1
Weaving: 9/14
Casting: 6
Range: 40 yards
Duration: rank minutes
Effect: Creates illusion of an animal, Will + 2.
Illusion. This spell creates an illusion of any animal the magician has ever seen before. The animal will act naturally for a creature of its type, but must stay within range of the spellcaster or the spell ends. The magician must concentrate if he or she would like to direct the animal’s actions. The animal cannot attack or act as a mount or draft animal. Any attempt to make the animal do so causes the illusion to dissolve. Any test that interacts with the animal (such as attacks, dominate beast or animal handling) acts as a sensing test. If the animal the illusion is based on might have Battle Shout, the magician may concentrate on the illusion to cause it to roar, using the effect step as the Battle Shout test. If the magician creates extra animals, all of the other requirements hold - the animals must stay within 40 yards of the spellcaster, and the spellcaster must use an action to make one of them give a Battle Shout.
Success Levels: Increase duration (+2 minutes) or Increased effect (+2)
Extra Threads: Add one extra animal.
Entourage Circle: 8
Threads: 2
Weaving: 12/17
Casting: TMD (see description)
Range: 40 yards
Duration: rank minutes
Area of Effect: 10 yards
Effect: Creates illusion of a small crowd of people.
Illusion. The magician looks at a door or other opening and whispers a greeting while weaving the threads. The Casting difficulty is equal to the highest spell defense of the people present, plus 1 for each additional person. When the adept casts the spell, an illusion of people walk into view through the door or window, around the corner of a wall, etc. The opening may be created through the use of another illusion or spell, if necessary. The spell creates 2 people per thread. If the magician is trying to create a specific person, everyone present gets an automatic sensing test. The illusory people will act naturally, but the magician must concentrate to direct their actions or speech. Any tests that interact with the illusory people act as sensing tests. The illusory people cannot enter combat; if they do so the illusion immediately ends. Any interaction test the illusory people make requires one extra success than normal.
Success Levels: Increase duration (+2 minutes) or Increased effect (+2)
Extra Threads: More people (+2 per thread)
Chef Circle: 1
Threads: 1
Weaving: 5/10
Casting: TMD (see description)
Range: Touch
Duration: rank +5 minutes
Effect: Alters food or drink (one meal)
Illusion. The magician lays a cloth over the food or drink, then pulls it off with a dramatic flair. He or she makes a spellcasting test against the highest Mystic Defense of those present. If successful, the food appears to be changed into a beautifully presented feast and fancy drink. It only affects people present when the spell is cast. This spell affects sight, taste and texture, so that those who eat or drink of the meal believe it to be what it appears to be. It makes spoiled food or even dwarven mine rations appear palatable, though it will not make tainted food or drink actually safe. Illusory drink will cause illusory drunkenness, which can be disbelieved and ended at any time.
Success Levels: Increase duration (+2 minutes)
Extra Threads: Add one extra meal.
Illusionist Spells
Desirabauble Circle: 2
Threads: 1
Weaving: 6/11
Casting: TMD
Range: Touch
Duration: Rank + 10 Rounds
Effect: Alters apparent value of an object
Illusion. This spell makes an object appear either far more or far less valuable than it is for a short time. The subject of the spell could be any object, but cannot have a spell defense of greater than 2. The magician chooses whether he is increasing or decreasing the apparent value when the spell is cast. The illusionist taps a silver piece against the object and makes a spellcasting test. Compare the result to the Mystic Defense of anyone who sees the object during the spell’s duration . If successful, the spell make the object seem to be worth either 50% more per success or 50% less per success. Different targets can have different ideas of its value depending on their Mystic Defense - to one the object may appear to be crusted with gems; to another it may appear to be only silver plated. Any Namegiver who is watching when the illusion is cast gets a free Sensing test with a +5 bonus.
Success Levels: +50% or -50% apparent value
Extra Threads: Increase duration (+2 rounds)
Illusory Animal Circle: 6
Threads: 1
Weaving: 9/14
Casting: 6
Range: 40 yards
Duration: rank minutes
Effect: Creates illusion of an animal, Will + 2.
Illusion. This spell creates an illusion of any animal the magician has ever seen before. The animal will act naturally for a creature of its type, but must stay within range of the spellcaster or the spell ends. The magician must concentrate if he or she would like to direct the animal’s actions. The animal cannot attack or act as a mount or draft animal. Any attempt to make the animal do so causes the illusion to dissolve. Any test that interacts with the animal (such as attacks, dominate beast or animal handling) acts as a sensing test. If the animal the illusion is based on might have Battle Shout, the magician may concentrate on the illusion to cause it to roar, using the effect step as the Battle Shout test. If the magician creates extra animals, all of the other requirements hold - the animals must stay within 40 yards of the spellcaster, and the spellcaster must use an action to make one of them give a Battle Shout.
Success Levels: Increase duration (+2 minutes) or Increased effect (+2)
Extra Threads: Add one extra animal.
Entourage Circle: 8
Threads: 2
Weaving: 12/17
Casting: TMD (see description)
Range: 40 yards
Duration: rank minutes
Area of Effect: 10 yards
Effect: Creates illusion of a small crowd of people.
Illusion. The magician looks at a door or other opening and whispers a greeting while weaving the threads. The Casting difficulty is equal to the highest spell defense of the people present, plus 1 for each additional person. When the adept casts the spell, an illusion of people walk into view through the door or window, around the corner of a wall, etc. The opening may be created through the use of another illusion or spell, if necessary. The spell creates 2 people per thread. If the magician is trying to create a specific person, everyone present gets an automatic sensing test. The illusory people will act naturally, but the magician must concentrate to direct their actions or speech. Any tests that interact with the illusory people act as sensing tests. The illusory people cannot enter combat; if they do so the illusion immediately ends. Any interaction test the illusory people make requires one extra success than normal.
Success Levels: Increase duration (+2 minutes) or Increased effect (+2)
Extra Threads: More people (+2 per thread)
Chef Circle: 1
Threads: 1
Weaving: 5/10
Casting: TMD (see description)
Range: Touch
Duration: rank +5 minutes
Effect: Alters food or drink (one meal)
Illusion. The magician lays a cloth over the food or drink, then pulls it off with a dramatic flair. He or she makes a spellcasting test against the highest Mystic Defense of those present. If successful, the food appears to be changed into a beautifully presented feast and fancy drink. It only affects people present when the spell is cast. This spell affects sight, taste and texture, so that those who eat or drink of the meal believe it to be what it appears to be. It makes spoiled food or even dwarven mine rations appear palatable, though it will not make tainted food or drink actually safe. Illusory drink will cause illusory drunkenness, which can be disbelieved and ended at any time.
Success Levels: Increase duration (+2 minutes)
Extra Threads: Add one extra meal.