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FASA Games, Inc. • Familiars
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Familiars

Posted: Fri Feb 20, 2015 8:32 am
by Magic_Octopus
How common are familiars in your games? I hear they are going to be omitted from the 4th edition? Are there some significant problems with them? For roleplaying reasons I think familiars are an interesting concept. My game that is going to start in a week will have a Troll Illusionist, and I wondered if I should recommend acquiring a familiar at some point to him.

Re: Familiars

Posted: Fri Feb 20, 2015 10:21 am
by etherial

Re: Familiars

Posted: Fri Feb 20, 2015 11:18 am
by Panda

Re: Familiars

Posted: Fri Feb 20, 2015 11:24 am
by Mataxes
Especially where part of the reason for familiars was because it allowed Cavalryman and Beastmaster characters to have an animal companion that was able to stay more mechanically relevant. The new talents on the Beastmaster (Enhance Animal Companion, for example) alleviate some of that need.

Re: Familiars

Posted: Fri Feb 20, 2015 11:47 am
by Spader
In my group, Familiar are always popular with spellcasters and beastmasters.

Spellcasters always enjoy an easy extra matrix. And it help the beastmaster keep their beast more useful in combat.

But has Mataxes says, in forth edition, it is no longer necessary for beastmasters. Though I'm very curious to know if the familiar in forth edition will be different, and how much.

Re: Familiars

Posted: Fri Feb 20, 2015 12:02 pm
by Kasbak

Re: Familiars

Posted: Fri Feb 20, 2015 12:13 pm
by Mataxes
There are not currently any plans for them to be in the GM Guide, so the Companion is most lilkely.

Re: Familiars

Posted: Fri Feb 20, 2015 6:37 pm
by Baravakar
Just a thought here...

The current rules for familiars are more beneficial to magicians (spell matrix) then other adepts. I feel this should be modified so that the beneficial effects have more meaning for each discipline. Maybe expand the pool of purchased effects (talents) beyond animal possession and spell matrix.