How does Maneuver / Acrobatic Defense work in 4th?

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Baravakar
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How does Maneuver / Acrobatic Defense work in 4th?

Postby Baravakar » Tue Nov 11, 2014 2:37 pm


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Panda
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Re: How does Maneuver / Acrobatic Defense work in 4th?

Postby Panda » Thu Nov 13, 2014 3:59 pm

Apologies, I'm on something of a self-imposed exile to get more writing done.

Acrobatic Defense is essentially the same as 3E adjusted for success levels: 1 Strain, Simple: test against highest Physical Defense of adjacent opponents. +2 Physical Defense against those opponents per success until the end of the round.

Maneuver: 1 Strain, Simple: test against opponent's Physical Defense. +2 to your next close combat Attack test and Physical Defense against the target per success until the end of the round.

Hopefully this clears everything up.
Earthdawn Developer and I have a gaming , though, let's face it, it is really an Earthdawn blog which also happens to have some reviews.

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Re: How does Maneuver / Acrobatic Defense work in 4th?

Postby Mataxes » Thu Nov 13, 2014 4:04 pm

They may seem pretty similar (and on first blush that's not a surprising conclusion). The main differences are:

Acrobatic Defense - purely defensive, protects against all opponents.
Maneuver - Offensive and defensive, only against a single opponent.
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Baravakar
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Re: How does Maneuver / Acrobatic Defense work in 4th?

Postby Baravakar » Fri Nov 14, 2014 11:30 am

thanks for the info


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