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FASA Games, Inc. • Third edition
Page 1 of 2

Third edition

Posted: Sat Feb 25, 2012 1:43 pm
by Arhnayel
Hello guys !

I just read the announcement of the 3rd edition to come at the end of 2012.

Can we have some details about the main changes ? Rule system ? Spells ? Units ?

Re: Third edition

Posted: Sat Feb 25, 2012 3:41 pm
by Anunnaki

Re: Third edition

Posted: Fri Jun 08, 2012 6:39 am
by Wendigo
I really hope it's only like the conversion from 1st to 2nd. In example: Blanacing issues and more intuitive handling of rules, but not effective changes of the rule whatsoever. I am especially fond of how Demonworlds order system works. You plan your strategy, reveal all orders and act simultaneously with you opponent (basically). If anything of that should change I would be greatly dissapointed. In fact, the announcement of a 3rd edition is what prevented me to get new modells for now.

Looking forward to any information about 3rd though.

Re: Third edition

Posted: Fri Jun 08, 2012 9:30 am
by Anunnaki
That's pretty much what's planned for Third Edition, Wendigo.

Balance, clarity, etc., are the key elements to be addressed. There will be options for hexless play, however -- not everybody likes them. :)

However, it will be a while before Third Edition is out and we'll report back once things are further along.

Re: Third edition

Posted: Tue Jun 12, 2012 5:16 am
by Wendigo
That sounds great. Especial that hexless play is an option, so players can decide for themselves what they want.

Damn, now I have to check what I could add to my orcs...

Re: Third edition

Posted: Wed Jun 13, 2012 2:48 am
by Arhnayel

Re: Third edition

Posted: Wed Jun 13, 2012 10:05 am
by Anunnaki

Re: Third edition

Posted: Sun Jun 17, 2012 5:56 am
by razghul
That sounds great. I also don't think major changes are nessecery. But of cause there are things, which could use some improvements. All in all I would like a balanced Game, where every Unit and Hero has it's justification. In the 2cond edition however are some Units, which are too expansive for their limited abilities.

Concerning the artillery I would like higher attack-values. The really large Mortars ans Catapults (like Dragon-Thunder, Varrig' Arm or the Snow Cannon) are OK, but the little Catapults, Cannons or Mortars just too weak. It's hard enough to hit your target with those things. They should at least make a little impact ;)

Looking forward to hear about yor Progress!

Re: Third edition

Posted: Mon Jun 18, 2012 2:58 am
by Arhnayel

Re: Third edition

Posted: Mon Jun 18, 2012 10:16 am
by razghul
Right. But the normal Ammo could be changed without increasing the burning one.
And Orcs are not even allowed to use burning-ammo.

But most of all: Demonworld is supposed to simulate Battles. Well, I think if a giant Stone hits somone it would be more fitting if there would be a bigger chance to hurt him than only 30%......

Did you really sometimes use a group of mortars or catapults ? One of these things costs 70 points (if we go raw withouth "german modding"). I can think about many ways to use 140-280 better than to put 2-4 orc-catapults on the table.