Search found 174 matches

by slayride
Wed Dec 28, 2011 7:33 pm
Forum: For Game Masters
Topic: shield mist
Replies: 1
Views: 1865

Re: shield mist

1) Shield Mist shares all aspects of the Avoid Blow talent or skill replacing it with an Effect Test without the strain requirement. So yes, it requires a Good Result to avoid missiles as per the talent and skill. 2) Willforce is used once during casting. See Effect p.141. The example uses Doom Miss...
by slayride
Wed Dec 28, 2011 7:26 pm
Forum: For Game Masters
Topic: fear
Replies: 3
Views: 2587

Re: fear

A Game Master might also rule that a Dragon that has the Fear power is either immune to fear or effects that use fear require a greater Result Level at their discretion as well.
by slayride
Wed Dec 28, 2011 7:14 pm
Forum: For Game Masters
Topic: couple of clarifications
Replies: 3
Views: 3086

Re: couple of clarifications

They are actions (free), and they are Action Tests. See Action Tests p.14 of the Player's Guide. Generally any die roll is an Action Test. Regardless of any penalties, the minimum result for any test is 1.
by slayride
Wed Dec 28, 2011 7:03 pm
Forum: For Game Masters
Topic: darkness and evil eye
Replies: 4
Views: 3024

Re: darkness and evil eye

1) shadow hunters: do not need light to see. 2) tasked spirits Game Master Discretion. Generally those that summon a diunral creature such as Astral Mount need light to see. Whereas blood servitor would summon a nocturnal creature such as krilworm and would not need light to see (beyond that they ha...
by slayride
Wed Dec 28, 2011 6:10 pm
Forum: For Game Masters
Topic: bone ghost
Replies: 1
Views: 2253

Re: bone ghost

I usually have a bone ghost take on the appearance of the creature whose bones are used to create the bone circle. So a bone spirit living in a bone circle made with moose bones would take on the physical appearance of a moose. Yes, the spirit can be seen, since it is physically manifested and livin...
by slayride
Wed Dec 28, 2011 6:03 pm
Forum: For Game Masters
Topic: timing
Replies: 2
Views: 2292

Re: timing

1) Depends on concentration. Astral Horror does not require an action to command, therefore yes. Animate skeleton or Bone Walker would be no, because it requires a Standard Action to concentrate to direct the skeletons or bone walker. 2/3) I'd make the target's Initiative the same as the spellcaster...
by slayride
Wed Dec 28, 2011 5:16 pm
Forum: For Game Masters
Topic: fear
Replies: 3
Views: 2587

Re: fear

Horrors and Horror constructs are not affected by fear effects. Illusions having no emotions or mind, cannot be affected by fear effects. Dragons and Spirits can be affected by fear effects. Tasked Spirits are Game Master Discretion. In general if the tasked spirit summoned is a creature, it can be ...
by slayride
Wed Dec 28, 2011 6:39 am
Forum: Product Discussion
Topic: Troll Miniatures Needed
Replies: 5
Views: 4027

Re: Troll Miniatures Needed

I always end up using bugbears/giants from the old Dragonstrike box sets usually for generic trolls + the awesome crystal raider Earthdawn miniature I have for leaders (the players tend to like the strongman we bought for Supers game, and this big orc with a claw for trolls for our games). However, ...
by slayride
Sun Dec 18, 2011 7:31 am
Forum: For Game Masters
Topic: what is a creature?
Replies: 5
Views: 3926

Re: what is a creature?

Creature Analysis/Lore generally works on anything in the Creatures section of the books. For other sections Dragons , Horrors , and Spirits , the talent and skill will not work. Generally you'd need Dragon Lore, Horror Lore, Spirit Lore, or Undead Lore (more specialized version of Horror Lore that ...
by slayride
Mon Dec 05, 2011 6:05 pm
Forum: For Game Masters
Topic: Planning the next campaigns
Replies: 6
Views: 4423

Re: Planning the next campaigns

Yeah that adventure was never covered. It is part of the background for Mists of Betrayal. However, it would make an interesting opening rather than the Tureem introduction into that quest.

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