Search found 174 matches

by slayride
Wed Jan 25, 2012 12:42 am
Forum: For Players
Topic: ED Characters and Power Combos
Replies: 17
Views: 10443

Re: ED Characters and Power Combos

now for something complicated. Let's try a Fifth Circle T'skrang Swordmaster. Dexterity 15+1=16/7, Strength 14/5, Toughness 13+1=14/3, Perception 12/2, Willpower 11/1, Charisma 15+1=16/7 = 25 PP +2 Dexterity and Charisma for 4 Circles/Training Thread Items x 5: R4 protective amulet, R4 padded leathe...
by slayride
Tue Jan 24, 2012 11:13 pm
Forum: For Players
Topic: ED Characters and Power Combos
Replies: 17
Views: 10443

Re: ED Characters and Power Combos

For this example, lets take Gensai, the Scout from the Adventure The Cure For Evil. He's grown a bit in my campaign to Third Circle. Gensai, Third Circle Dwarf Scout Attributes DEX (16): 7 STR (13): 6 TOU (16): 7 PER (16): 7 WIL (12): 5 CHA (14): 6 Characteristics Initiative: 7 Physical Defense: 10 ...
by slayride
Tue Jan 24, 2012 10:56 pm
Forum: For Players
Topic: ED Characters and Power Combos
Replies: 17
Views: 10443

Re: ED Characters and Power Combos

Now as for applying this technique to players characters it should not be too difficult. All you are doing is essentially taking good ole Game Master short hand and instead of applying it to Game Master Characters you apply it to the Player Characters sheet.
by slayride
Tue Jan 24, 2012 10:49 pm
Forum: For Players
Topic: ED Characters and Power Combos
Replies: 17
Views: 10443

Re: ED Characters and Power Combos

and that is about as simple as an Earthdawn statblock could ever get.
by slayride
Tue Jan 24, 2012 10:48 pm
Forum: For Players
Topic: ED Characters and Power Combos
Replies: 17
Views: 10443

Re: ED Characters and Power Combos

That last stat block is especially short. But could be even shorter. Mook Attributes/Initiative 5 Defenses 7 PA 3 MA 1 Hardened Vest 3 DR 32/ UR 24/ WT 8/ RT 2 Attack 8 /[6 Improvised] Damage Dagger 7 +3 Surprise [Concealment 7] Range 5/10 /[8 Improvised] +3 Surprise All Skills known 8 Current Damag...
by slayride
Tue Jan 24, 2012 10:41 pm
Forum: For Players
Topic: ED Characters and Power Combos
Replies: 17
Views: 10443

Re: ED Characters and Power Combos

I actually addressed this subject on my old blogs, making characters in a more reduced manner for Game Masters akin to DnD Fourth Editions changes to characters/creatures. The overall response was that people like the Game Master Characters in the current format over a reduced format. Of course sinc...
by slayride
Thu Jan 12, 2012 12:38 pm
Forum: For Game Masters
Topic: How to make things go smoothly: combat & general referencing
Replies: 8
Views: 4848

Re: How to make things go smoothly: combat & general referen

Additional help in speeding up combat: Take the step, Initiative is the step number for gamemaster opponents. So a creature with an Initiative Step of 6 goes at 6. Using playing cards to represent initiative is useful, you use the card with the appropriate number then flip it down after acting, help...
by slayride
Mon Jan 02, 2012 4:53 pm
Forum: For Game Masters
Topic: Looking for a spell...
Replies: 8
Views: 5001

Re: Looking for a spell...

Interesting, seems to me a little out of reach at Fourth Circle, being that Astral Pocket is a Ninth Circle Warden talent. Pocket Guardian is at Second Circle, it summons a guardian for you pouches. You might need a modified version of the spell, something like a Third Circle version. Call it someth...
by slayride
Thu Dec 29, 2011 2:36 am
Forum: For Game Masters
Topic: darkness and evil eye
Replies: 4
Views: 3024

Re: darkness and evil eye

As for Evil Eye, no the caster cannot use Willforce to affect the Difficulty Number, as the spell's Effect is -5 penalty to all Action Tests, except trying to resist the spell. See Effect Tests p.141. Air Armor is not affected by Willforce in the spell example, as it has a set effect of +3 Physical ...
by slayride
Wed Dec 28, 2011 7:41 pm
Forum: Product Discussion
Topic: Cathay Sourcebook Set
Replies: 10
Views: 7419

Re: Cathay Sourcebook Set

Indeed the Cathay sourcebooks are excellent. The Scholar Discipline is a personal favorite that seems a bit skipped over by my current Cathayan PCs. Hardback is the way to go. You'll be using these books for a long time. Even if not running a Cathayan campaign, the creatures in the Game Master book ...

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