Search found 394 matches
- Sat Aug 27, 2016 8:57 am
- Forum: For Game Masters
- Topic: Magicians Casting Buffs On Teammates `From Behind'
- Replies: 20
- Views: 14379
Re: Magicians Casting Buffs On Teammates `From Behind'
That makes sense. If they can't maintain them, it's going to be really tough to actually have them active in combat. I think I'll adopt this wholesale.
- Sat Aug 27, 2016 8:46 am
- Forum: For Game Masters
- Topic: Combat options
- Replies: 18
- Views: 11911
Re: Combat options
But can't the PC's just go around them in a lot of circumstances?
- Fri Aug 26, 2016 3:52 pm
- Forum: General Discussion
- Topic: Official Release!
- Replies: 13
- Views: 15265
Re: Official Release!
So, double poke. How's that GM guide coming?
- Fri Aug 26, 2016 3:46 pm
- Forum: Product Discussion
- Topic: New Setting/RPG
- Replies: 6
- Views: 5567
Re: New Setting/RPG
I think the core stuff is a great system, and I think it would be really fun for a low powered campaign characters who occasionally have to deal with stuff that is way out of their league - which is why I'm going to give that 1879 stuff to myself for my birthday.
- Fri Aug 26, 2016 3:43 pm
- Forum: For Game Masters
- Topic: Combat options
- Replies: 18
- Views: 11911
Re: Combat options
Tattered - funny enough Living Room Games 2nd edition did introduce a body guard discipline. The big thing for the Force Back is that I want mooks that can make it really hard to attack the BBEG without themselves being a giant pain to kill. With stun, I think the thing that bothers me is the willpo...
- Fri Aug 26, 2016 10:37 am
- Forum: For Game Masters
- Topic: Combat options
- Replies: 18
- Views: 11911
Re: Combat options
I'm sorry - you guys have been really helpful and I keep getting interrupted in replying to this. For the Wound Push, how about this as an alternative? A character can opt to grit her teeth and push through pain, ignoring all wound penalties for a test. However, the character burns up one of her rem...
- Fri Aug 26, 2016 10:15 am
- Forum: For Game Masters
- Topic: Annoying Plant Feast
- Replies: 15
- Views: 10615
Re: Annoying Plant Feast
- Appearance: Very much GM discretion. The only things we have to go on are that it definitely starts as plant matter and "Although they can appear to contain meat, none actually do." I think that reading this statement to say the meal is a faithful reproduction of the original is over-re...
- Fri Aug 26, 2016 10:09 am
- Forum: For Game Masters
- Topic: The Threadweaving tax
- Replies: 23
- Views: 16502
Re: The Threadweaving tax
Taking a different approach, what about equipment? Perhaps the spellcaster could make a specialized spell matrix object that could store all of the given threads for a spell. The magician would weave them in advance, then could fire the spell with a simple spellcasting test. The object would need to...
- Fri Aug 26, 2016 9:13 am
- Forum: For Game Masters
- Topic: Magicians Casting Buffs On Teammates `From Behind'
- Replies: 20
- Views: 14379
Re: Magicians Casting Buffs On Teammates `From Behind'
Undying - The chain casting option idea is new to me. I am interested ... according to RAW there isn't any penalty reason not to continuously maintain certain buff spells, but practically speaking you have to either make a million rolls or handwave those rolls ... It seems unreasonable that the spel...
- Fri Aug 19, 2016 11:27 am
- Forum: For Game Masters
- Topic: Annoying Plant Feast
- Replies: 15
- Views: 10615
Re: Annoying Plant Feast
Back to Spader's point - Totally right. It wouldn't surprise me that if an adept showed up and started pumping out plant feast that a mini civil war would erupt. On the other side, I imagine farmers _do_ study elemental magic, even if it isn't described in the book. And Questor magic, for that matte...