Search found 76 matches

by The_Gun_Nut
Thu Mar 15, 2012 12:13 pm
Forum: For Players
Topic: Surprise Strike
Replies: 2
Views: 2298

Re: Surprise Strike

Mind Wave might do it, too.
by The_Gun_Nut
Fri Mar 09, 2012 11:50 am
Forum: For Game Masters
Topic: Carrying an airship on a flying carpet (sort of)
Replies: 7
Views: 4244

Re: Carrying an airship on a flying carpet (sort of)

There's an Elementalist spell that creates cloud balloons for just such a situation.
by The_Gun_Nut
Sat Mar 03, 2012 11:45 pm
Forum: For Players
Topic: Area of Effect spells with continuing damage ?
Replies: 5
Views: 3458

Re: Area of Effect spells with continuing damage ?

The spell descriptions are (generally) pretty specific about what they affect and how, but there is some terminology that the devs use that could use some clarification. Ex: character, target, etc.

Arma can say more about those terms (it might behoove everyone if you stickied them somewhere, arma).
by The_Gun_Nut
Fri Mar 02, 2012 1:03 pm
Forum: For Game Masters
Topic: Making Adventures
Replies: 5
Views: 3614

Re: Making Adventures

I'm a huge believer in "the GM just narrates what happens" aspect of running games. Now that my PC's are 8th Circle working on 9th, I have more than enough back story and history to just have the world react to their actions, instead of the other way around. Occasionally, I will throw some...
by The_Gun_Nut
Fri Mar 02, 2012 12:58 pm
Forum: For Players
Topic: Area of Effect spells with continuing damage ?
Replies: 5
Views: 3458

Re: Area of Effect spells with continuing damage ?

Doom missile does not have an area of effect.

Suffocation states that until the targets move out of range (NOT the area of effect) they continue to be affected by the spell.
by The_Gun_Nut
Wed Feb 29, 2012 12:47 pm
Forum: For Game Masters
Topic: healing potions
Replies: 8
Views: 4838

Re: healing potions

Honestly, if someone were to pump up their healing juice like that, I'd allow it. It's expensive and healing is somewhat limited in ED to start with.
by The_Gun_Nut
Mon Feb 27, 2012 3:18 pm
Forum: For Game Masters
Topic: DISTRACT talent wording
Replies: 3
Views: 2697

Re: DISTRACT talent wording

End of the second round is typically what that means.
by The_Gun_Nut
Sat Feb 25, 2012 7:42 pm
Forum: For Game Masters
Topic: swordmaster "flourish"
Replies: 10
Views: 6290

Re: swordmaster "flourish"

Casters can get some of the supplemental abilities that use simple actions that help spellcasting, as well. It requires either human Versatility or multi-Disciplines, but those talents can be very useful. For example: Spot Armor Flaw reduces the result level required to get an armor-defeating hit bu...
by The_Gun_Nut
Sat Feb 25, 2012 12:02 pm
Forum: For Game Masters
Topic: swordmaster "flourish"
Replies: 10
Views: 6290

Re: swordmaster "flourish"

Quick note regarding the action cap: I use the highest of the DEX step, PER step, or the adept's Circle to define the limit.
by The_Gun_Nut
Sat Feb 25, 2012 12:00 pm
Forum: For Game Masters
Topic: languages
Replies: 14
Views: 7719

Re: languages

An academic linguist would have a field day in the setting.

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