Search found 147 matches

by Utsukushi
Mon Jun 20, 2016 5:14 pm
Forum: Product Discussion
Topic: [ED4] Sprint
Replies: 14
Views: 11972

Re: [ED4] Sprint

There are three movement rate boosting talents. Two of which seem to be capped at the character's standard movement rate, so technically they don't increase movement at all. I've been out for a while, but this whole conversation looks to have just sort of faded out without any real conclusion, so.....
by Utsukushi
Thu Feb 25, 2016 12:59 pm
Forum: For Players
Topic: Passion of Learning
Replies: 10
Views: 6610

Re: Passion of Learning

Lochost is totally a PoliSci major. Um, more seriously, though -- I think, if you're looking for something like that, it would depend a lot on the GM's view of the Passions. I could see a strong case for Mynbruje. Upandal actually comes to my mind first -- that kind of learning as the architecture o...
by Utsukushi
Thu Feb 25, 2016 12:45 pm
Forum: For Game Masters
Topic: animate dead
Replies: 7
Views: 4950

Re: animate dead

Annnd... best hashtag ever. Even if the OP could have answered his own question a minute later, this thread has been totally worth it.
by Utsukushi
Tue Feb 23, 2016 4:49 pm
Forum: Product Discussion
Topic: Airship Weapons
Replies: 64
Views: 33572

Re: Airship Weapons

Too late to use TORG's logarithmic system, I'm afraid. Ah, TORG... *wistful sigh* Maybe if, like, Airships health points all counted as 100 health points each, and their damage points counted as 100 damage points each, and we called it "Mega-Da'--" *Picks up phone* Oh, nevermind, my lawyer...
by Utsukushi
Tue Feb 23, 2016 1:38 pm
Forum: For Game Masters
Topic: animate dead
Replies: 7
Views: 4950

Re: animate dead

*applause*
by Utsukushi
Tue Feb 23, 2016 1:36 pm
Forum: For Game Masters
Topic: NPC Stat Blocks - How much detail?
Replies: 8
Views: 4974

Re: NPC Stat Blocks - How much detail?

I voted Other -- honestly, in a setting book, I'm not looking for Stats at all , and given that this isn't Paranoia - by which I mean, players often have and read the setting books, too, and that's generally great because it lets them know things about the world their characters should know - having...
by Utsukushi
Tue Feb 23, 2016 1:14 pm
Forum: For Players
Topic: Giving Ground
Replies: 26
Views: 17806

Re: Giving Ground

Not that this isn't Way Too Late, but... just since I'm here and have a few minutes, I wanted to note that I have used Giving Ground, and when I have, it's been awesome. I had a Swordmistress who had to hold off against a Wyvern when she was only 2nd Circle -- no chance to actually fight it, but she...
by Utsukushi
Tue Feb 23, 2016 1:09 pm
Forum: For Players
Topic: [ED4] Stacking Armor
Replies: 2
Views: 2829

Re: [ED4] Stacking Armor

Oops.. that seems significant. I know off the top of my head, though, that in earlier editions, armor didn't stack... except the Espagra Scale Cloak, which was stated as an exception, with the special rule that it has no Initiative penalty alone and a -1 Penalty when worn over other armor. I just fl...
by Utsukushi
Sun Feb 14, 2016 9:50 pm
Forum: For Game Masters
Topic: Horrichalcum
Replies: 9
Views: 5887

Re: Horrichalcum

That is indeed a really cool concept. I have one question -- how are they.. developed? How do you get the idea for this into your player's, or rather, their character's, heads? Given that the Mad Passions are a totally new thing, there can't be an established history of how to cure them. I think it ...
by Utsukushi
Mon Feb 08, 2016 1:31 pm
Forum: For Game Masters
Topic: Running Earthdawn as a Newbie
Replies: 13
Views: 8845

Re: Running Earthdawn as a Newbie

Ooh, or they could meet in a tavern! ...What? Not uniquely Earthdawn enough? <grin> The newly-opening-kaer concept is ideal for new players because then you can have characters who know as little about the world as the players do... and having players who know as little about the world as the charac...

Go to advanced search