Search found 85 matches

by Tadeus
Thu Nov 24, 2011 11:59 am
Forum: For Game Masters
Topic: Technology in the Known Worlds
Replies: 29
Views: 18510

Re: Technology in the Known Worlds

Well, yes and no. When you start reading the rulebook you learn that most of the citizens of the Known Worlds only have access to Victorian age or even Middle Age type technology and see technology as dangerous and evil. The same statement is repeated several times in the next chapters. And then you...
by Tadeus
Thu Nov 24, 2011 10:28 am
Forum: For Game Masters
Topic: Technology in the Known Worlds
Replies: 29
Views: 18510

Re: Technology in the Known Worlds

You are right. I’m speaking only about people who are allowed to use technology. What means almost everyone, who has the support of either the League, the Church, a Noble House (even a minor one), or Alexius. That’s a lot o people. Even serfs can use technology when they are provided with it by thei...
by Tadeus
Thu Nov 24, 2011 10:06 am
Forum: For Players
Topic: Noble\Church\Guild membership as a problem
Replies: 13
Views: 11466

Re: Noble\Church\Guild membership as a problem

Well, yes. The characters aren't their factions but in most cases they’ve spent the whole life in those. They have worked hard to gain some rank and reputation and I see no reason to give this all up for some “adventuring friends”. Sure, they can work together when there is nothing to gain, but once...
by Tadeus
Thu Nov 24, 2011 8:48 am
Forum: For Game Masters
Topic: Technology in the Known Worlds
Replies: 29
Views: 18510

Technology in the Known Worlds

As we all know, the setting books are full of seemingly contradictory information. Technology is rare, difficult to maintain and expensive, but at the same time the Hazat use it to augment enslaved criminals that they send in masses against the Caliphate. The Church avoids all not merciful high tech...
by Tadeus
Thu Nov 24, 2011 8:28 am
Forum: For Players
Topic: Noble\Church\Guild membership as a problem
Replies: 13
Views: 11466

Noble\Church\Guild membership as a problem

Hi guys, I'm playing FS for many years now and always had one problem - all the player characters were members of different factions and had different lords and superiors. Even if they, for the moment, worked for a specific noble patron they still ought loyalty to their organizations. And most of th...

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