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by Bertjammin
Thu Feb 18, 2016 9:24 am
Forum: For Game Masters
Topic: "Cold War" campaign idea
Replies: 10
Views: 7177

Re: "Cold War" campaign idea

by Bertjammin
Tue Feb 16, 2016 7:54 am
Forum: For Game Masters
Topic: "Cold War" campaign idea
Replies: 10
Views: 7177

Re: "Cold War" campaign idea

Sounds like a fun campaign! Mine or Angelman's ;) Look at the write up for the Vera Cruz system in the Imperial Survey, and the Sargasso system in Lost Worlds. Vera Cruz is what you want. The Vuldrok have found that it is a back door to the known worlds, the Kurgans raid through that gate all the t...
by Bertjammin
Mon Feb 08, 2016 10:26 am
Forum: For Game Masters
Topic: "Cold War" campaign idea
Replies: 10
Views: 7177

"Cold War" campaign idea

Hello all, Years ago I came up with a campaign concept (originally for the Babylon 5 inspired "Babylon Project RPG") where the players where members of a star ship crew which skirted the borders of enemy (in this case Minbari) space listening and watching (and ending up playing cat and mou...
by Bertjammin
Mon Feb 08, 2016 7:53 am
Forum: For Game Masters
Topic: Starting Adventures
Replies: 7
Views: 4780

Re: Starting Adventures

I have one Questing Knight player in a group of "non-Imperial" characters and he can normally find a dozen reasons why anything they do is "within Imperial jurisdiction" so he generally sticks his nose into any plot line I come up with. He particularly likes to spin the "pro...
by Bertjammin
Tue Feb 02, 2016 6:06 am
Forum: For Game Masters
Topic: Theurgy and rites
Replies: 4
Views: 3189

Re: Theurgy and rites

There are some in the old FS editions' "Priests of the Celestial Suns" sourcebook that you could convert over to FSR.
by Bertjammin
Mon Feb 01, 2016 7:29 am
Forum: For Game Masters
Topic: Errata? Communication skill?
Replies: 6
Views: 4030

Re: Errata? Communication skill?

There's some "sticky" threads on the Product forum detailing all known errata.

Communication skill should be Leadership and also any references to Impress skill should be Influence.
by Bertjammin
Wed Jan 27, 2016 11:48 am
Forum: For Game Masters
Topic: And he brooded from the parapet of his waste treatment plant
Replies: 11
Views: 6726

Re: And he brooded from the parapet of his waste treatment p

That said, I like the idea of a VIP NPC living in a high tech building with a bonkers AI managing the place. The building could double as the lord's butler, or something. Oh yes, that's fab. In fact I recall an old Judge Dredd strip where a rich citizen's apartment AI couldn't bear to be parted fro...
by Bertjammin
Wed Jan 27, 2016 8:34 am
Forum: Miniatures
Topic: New re-releases
Replies: 0
Views: 9311

New re-releases

I just noticed that Ral Partha Europe have added Hazat, Al-Malik, and Li Halan fleets and League Transports to the Hawkwood and Decados ships available on their web shop :)
by Bertjammin
Wed Jan 27, 2016 5:09 am
Forum: For Game Masters
Topic: And he brooded from the parapet of his waste treatment plant
Replies: 11
Views: 6726

Re: And he brooded from the parapet of his waste treatment p

You could also go the opposite direction; since people have probably invented non-fading paints and very resilient/self-healing buildings (drawing carbon straight out of the air for instance) by the TL8 heights of the Second Repulbic, you might end up with a sparking new look to the millennium old ...
by Bertjammin
Tue Jan 26, 2016 12:52 pm
Forum: For Game Masters
Topic: And he brooded from the parapet of his waste treatment plant
Replies: 11
Views: 6726

Re: And he brooded from the parapet of his waste treatment p

Also I'm a bit stymied on the idea of the vast megalopolis ruins. Cadiz is supposed to just have endless sprawls of housing and industry from the Second Republic that was partially constructed and then abandoned. Now it's occupied by Decados serfs and lesser lords. So what does that look like? I im...

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