Search found 27 matches
- Thu May 01, 2014 12:51 pm
- Forum: Product Discussion
- Topic: Kickstarter!
- Replies: 106
- Views: 57687
Re: Kickstarter!
And hardcovers will be unavailable if I remember right.
- Wed Apr 30, 2014 2:20 pm
- Forum: Product Discussion
- Topic: Earthdawn: Fourth Edition coming in 2014
- Replies: 477
- Views: 274295
Re: Earthdawn: Fourth Edition coming in 2014
By the way, what happened to the Kickstarter survey to specify which products we actually pledged for with our, well, pledge? Did this already happen and I missed the mail, or is this still upcoming? I asked on their FB page, they told me it would have been sent last week, but nothing came so maybe...
- Sat Apr 26, 2014 3:46 pm
- Forum: Product Discussion
- Topic: Summon
- Replies: 4
- Views: 3116
Re: Summon
That's good to know
Thanks for the reply !
Thanks for the reply !
- Sat Apr 26, 2014 1:03 pm
- Forum: Product Discussion
- Topic: Summon
- Replies: 4
- Views: 3116
Summon
Summon is a Discipline Talent for Elementalist and Nethermancer. I don't play with spirits because I found them unbalanced, too powerful and I've read than some GM didn't use them. The problem is that the player must raise the Rank of Summon if he wants to raise in Circles, as it is a Discipline Tal...
- Wed Feb 19, 2014 12:29 pm
- Forum: Product Discussion
- Topic: Martial characters and damage enhancing talents
- Replies: 11
- Views: 6751
Re: Martial characters and damage enhancing talents
Well, one thing that could fix that problem is that the melee weapons talent boosts the damage. I think the melee weapons talent is the same as the skill, of course you can learn it faster, eventually boosts with karma point and rise it to rank 15 instead of 10. But it has no difference. Avoid blow ...
- Sat Feb 15, 2014 5:56 pm
- Forum: For Game Masters
- Topic: Ship Combat
- Replies: 10
- Views: 6642
Re: Ship Combat
From what I've seen in ED3, the damage of your weapons on an individual target depends on the Firepower of the ship.
If the ship Firepower is 15, it will do step 15 but armor-defeating only needs a Good result. I find that kinda lame because behemot is only 30... and you can fire once every minute.
If the ship Firepower is 15, it will do step 15 but armor-defeating only needs a Good result. I find that kinda lame because behemot is only 30... and you can fire once every minute.
- Sat Feb 15, 2014 2:45 pm
- Forum: Product Discussion
- Topic: Seeking some feedback on a possible ED4 change
- Replies: 136
- Views: 65116
Re: Seeking some feedback on a possible ED4 change
I would keep UR and DR. Then, for each battle, players should keep tracks of the damage received. After the battle is over, they should consider one half, one quarter (?) is some Stun damage and recover it automatically, without spending Recovery Tests, after one minute (or more) of rest. Of course,...
- Sat Feb 15, 2014 2:39 pm
- Forum: Product Discussion
- Topic: Eleventh Hour Preview: Wizard
- Replies: 147
- Views: 69942
Re: Eleventh Hour Preview: Wizard
If the "usability" of spell matrices is really the issue, then let magicians use their Spell Matrix step to make attunement/reattunement rolls. That could also solve the problem of them being Discipline talents, and would offer a different incentive for increasing the ranks of various spe...
- Sat Feb 15, 2014 12:20 pm
- Forum: Product Discussion
- Topic: Let's Talk About Forge
- Replies: 119
- Views: 56478
Re: Let's Talk About Forge
So now threaded weapons don't get an automatic boost of damage but can be forged ? That is correct. While that approach solved the issue of normal weapons doing more damage than their threaded equivalents, it also made the Forge Weapon talent largely worthless once thread weapons show up in the gro...
- Sat Feb 15, 2014 12:14 pm
- Forum: Product Discussion
- Topic: Let's Talk About Forge
- Replies: 119
- Views: 56478