Search found 47 matches

by Henghyoke
Sun Jan 12, 2014 5:39 pm
Forum: Product Discussion
Topic: ED4 Preview #1
Replies: 59
Views: 29788

Re: ED4 Preview #1

And another brainfart: If every two additional successes = a +4 bonus, why not allow the option for a Step 4/D6 die to be rolled instead? That allows for a less-than-average (1-3), an expected average (4), but also the chance of an above-average 5, and a 6 makes for a 'splosion, so you have an oppo...
by Henghyoke
Sun Jan 12, 2014 12:18 am
Forum: Product Discussion
Topic: ED4 Preview #3
Replies: 226
Views: 102586

Re: ED4 Preview #3

A number of the Disciplines have quite particular Rituals, ones that cannot be done anywhere daily. I agree. FASA made everyone's karma rituals unique, but they didn't make necessarily make them functional. An easy fix for the scout would be, "Blind fold yourself. Sit and imagine you have been...
by Henghyoke
Thu Jan 09, 2014 12:54 pm
Forum: Product Discussion
Topic: ED4 Preview #3
Replies: 226
Views: 102586

Re: ED4 Preview #3

What are half-magic adepts? Is that a concept from ED3 I have missed? There is a short reference to them in The Adept's Way (ED1), also included in the EDC Player's Compendium and ED3 Player's Companion. There's not much about them. Basically, Namegivers who possess some abilities that allow them t...
by Henghyoke
Thu Jan 09, 2014 12:50 pm
Forum: Product Discussion
Topic: ED4 Preview #3
Replies: 226
Views: 102586

Re: ED4 Preview #3

Bottom line: two less talents to spend LPs on, which means more LPs to spend on other abilities. Nothing erroneous about that. :) And also two more Talents to spend Legend on, since Durability and Karma Ritual no longer count for Circle Advancement. I assume that there are changes in the rules for ...
by Henghyoke
Thu Jan 09, 2014 11:20 am
Forum: Product Discussion
Topic: ED4 Preview #3
Replies: 226
Views: 102586

Re: ED4 Preview #3

But it also frees up two talents which characters would normally throw Legend Points into, meaning more Legend Points to put into other talents. First thing most of my players do when they get to Second Circle is pump 300 LPs into their characters' Durability to get it to Rank 2. Those 300 LPs can ...
by Henghyoke
Thu Jan 09, 2014 9:37 am
Forum: Product Discussion
Topic: ED4 Preview #3
Replies: 226
Views: 102586

Re: ED4 Preview #3

Personally, I don't see the fuss about the Karma Ritual and Durability proposals. The precedent for magical abilities that scale by Circle "without requiring the expenditure of Legend Points" is already there in Earthdawn, and has been since ED1. It's called Half-Magic. And you can't impro...
by Henghyoke
Tue Jan 07, 2014 2:13 pm
Forum: Product Discussion
Topic: EDR Planned Products?
Replies: 130
Views: 78706

Re: EDR Planned Products?

Isn't the durability vs HP problem the most easy one to fix/house rule? Just give every disciplin an additional talent at circle 2: durability, which the adepts have to raise in the well known way... That's how ED3R presented it. Durability as an additional Discipline talent at Second Circle, inste...
by Henghyoke
Mon Jan 06, 2014 4:58 pm
Forum: Product Discussion
Topic: ED4 Preview #1
Replies: 59
Views: 29788

Re: ED4 Preview #1

OK, so I was right the first time. /phew! :)
by Henghyoke
Mon Jan 06, 2014 3:30 pm
Forum: Product Discussion
Topic: ED4 Preview #1
Replies: 59
Views: 29788

Re: ED4 Preview #1

My bad, sorry. I didn't realize it had changed from +2 per success level to +4 per success level. Not following rpg.net, so that's invisible knowledge. :)
by Henghyoke
Mon Jan 06, 2014 12:00 pm
Forum: Product Discussion
Topic: ED4 Preview #1
Replies: 59
Views: 29788

Re: ED4 Preview #1

And another brainfart: If every two additional successes = a +4 bonus, why not allow the option for a Step 4/D6 die to be rolled instead? That allows for a less-than-average (1-3), an expected average (4), but also the chance of an above-average 5, and a 6 makes for a 'splosion, so you have an oppor...

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