Search found 54 matches

by Madmage
Tue Jul 14, 2015 1:19 pm
Forum: For Game Masters
Topic: Building an Epic
Replies: 10
Views: 8210

Re: Building an Epic

As for playing a priest, it is a demanding role, but also the one with the most roleplaying/interaction potential. +they have spells ;) The challenge or "problem" with playing priests in any setting, but compounded by the nature of the setting in FS, is people don't particularly enjoy bei...
by Madmage
Tue Jul 14, 2015 12:27 pm
Forum: For Game Masters
Topic: Question: How do you close a gate?
Replies: 5
Views: 4532

Re: Question: How do you close a gate?

The fluff does mention the gates are self-repairing and most conventional attempts to damage them have failed to do any significant damage. Although there was mention they were able to once find some broken off debris, likely the result of a comet impact.
by Madmage
Fri Jul 03, 2015 11:25 pm
Forum: For Players
Topic: Friday night Skype based RPG group looking to add 1-2 people
Replies: 5
Views: 7604

Re: Friday night Skype based RPG group looking to add 1-2 pe

I might be interested. I'm in the EST time zone.
by Madmage
Sat May 09, 2015 1:23 am
Forum: Product Discussion
Topic: What would be a cool Fading Suns epic?
Replies: 42
Views: 34998

Re: What would be a cool Fading Suns epic?

Well, I've put in some work over the week on it and a more comprehensive document is taking shape.
by Madmage
Tue Apr 21, 2015 11:29 pm
Forum: Product Discussion
Topic: What would be a cool Fading Suns epic?
Replies: 42
Views: 34998

Re: What would be a cool Fading Suns epic?

Thanks. I think the major takeaway is a "good" metaplot opens more potential plot threads than it actually closes. Again, going back to the example of the Emperor's consort. The love triangle between Alexius, the Decados and the al-Malik/Brother Battle is not particularly inclusive for pla...
by Madmage
Tue Apr 21, 2015 4:47 pm
Forum: Product Discussion
Topic: What would be a cool Fading Suns epic?
Replies: 42
Views: 34998

Re: What would be a cool Fading Suns epic?

While L5R was a great game at launch, the change of writing teams was more than lackluster on several points and the story became incredibly silly. While the original writing team had some weirdness (the whole spirit war was not only underwhelming but lame), the story of Gold Edition took on DC/Marv...
by Madmage
Tue Apr 21, 2015 1:24 pm
Forum: For Game Masters
Topic: Cadre Concepts?
Replies: 25
Views: 16575

Re: Cadre Concepts?

I was thinking for management the level of the different category would go towards a goal roll (on a 1d20) for each category's developments over whatever time span (a year or season perhaps?).
by Madmage
Mon Apr 20, 2015 6:25 pm
Forum: For Game Masters
Topic: Cadre Concepts?
Replies: 25
Views: 16575

Re: Cadre Concepts?

I found the various ways one could customize regular ships and cybertechnology might be an approximate good fit with slight modifiers one could apply to improve or reduce its effectiveness and thus modify the cost. A very elegant solution I came up with for a home campaign of Shadowrun, where I aske...
by Madmage
Mon Apr 20, 2015 5:44 pm
Forum: For Players
Topic: Skills for Engineers
Replies: 11
Views: 11634

Re: Skills for Engineers

I definitely think the Tech level and its restrictions does help somewhat alleviate the issues where you won't have the best auto-mechanic of today being able to repair hover cars of the future. If I might suggest making certain technologies requiring in addition a certain tech redemption level, or ...

Go to advanced search